Lizardfolk Chief (5e Creature)

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Lizardfolk Chief[edit]

Medium humanoid (lizardfolk), neutral


Armor Class 17 (natural armor, shield)
Hit Points 76 (9d8 + 36)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 18 (+4) 9 (-1) 16 (+3) 9 (-1)

Skills Perception +6, Stealth +8, Survival +9
Proficiency Bonus +3
Senses passive Perception 16
Languages Draconic
Challenge 5 (1,800 XP)


Hold Breath. The lizardfolk can hold its breath for 15 minutes.

ACTIONS

Multiattack. The lizardfolk makes three melee attacks, only one of which can be with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used in two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


LizardmanChief-0.gif
From Octopath Traveler.

Lizardfolk chiefs are the leaders of lizardfolk tribes.

3.00
(one vote)

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