Lizardfolk, Variant (5e Race Variant)
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Lizardfolk are ferocious and tough, with an edge in moving silently and swiftly.
Ability Score Increase. Your Strength score increases by 1 and your Constitution score increases by 2.
Age. Lizardfolk reach adulthood around age 12 and can live to be about 120.
Alignment. Most lizardfolk are neutral, operating on animal instinct and their fierce territorial nature more often than a distinct moral pattern.
Size. Lizardfolk stand 6 to 7 feet tall and average about 230 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a swim speed of 30 feet.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Strength modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Bite Attack. Whenever you hit an enemy with a melee attack on your turn, as a bonus action you can make a melee attack against the same enemy. On a hit, the target takes 1d6 + your Strength modifier as piercing damage. You are always considered proficient with this bonus attack.
Hold Breath. You can hold your breath for 15 minutes.
Savage Attacks. When you score a critical hit with a melee attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Draconic.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 10″||+2d8||185 lb.||× 5 lb.|