When using this hazard, you should select 8 contiguous squares in an encounter area to be the place where the hazard is located. Acidic maws and adhesive pseudopods extend from those squares to devour intruders. The hazard typically waits for an enemy to come within 2 squares of it before it activates.
Living Walls are typically used in conjunction with a leader, elite, or solo creature representing the living "core" of the structure.
Living Wall, Lesser Level 6 Hazard
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Terrain 250 XP
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Detect: Perception DC 28
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Initiative: +2
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HP 10 per square of the hazard
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AC 20; Fortitude 18, Reflex 18, Will -
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Resist 10 acid;Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
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Standard Actions
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Attack(Acid) ♦ At-Will
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Attack: Melee 3 (one or two creatures); 9 vs. Reflex
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Hit: The attacking square of the hazard pulls the target 1 square. The target is restrained and takes ongoing 5 acid damage (save ends both).
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Countermeasures
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♦Destroy: The hazard cannot attack from any of its squares that have dropped to 0 hit points. ♦Disable: When the core is dazed or first bloodied, the hazard is disabled until the end of the hazard's next turn.
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