Living Wall, Lesser (4e Hazard)

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When using this hazard, you should select 8 contiguous squares in an encounter area to be the place where the hazard is located. Acidic maws and adhesive pseudopods extend from those squares to devour intruders. The hazard typically waits for an enemy to come within 2 squares of it before it activates.

Living Walls are typically used in conjunction with a leader, elite, or solo creature representing the living "core" of the structure.

Living Wall, Lesser
Level 6 Hazard
Terrain
250 XP
Detect: Perception DC 28 Initiative: +2
HP 10 per square of the hazard
AC 20; Fortitude 18, Reflex 18, Will -
Resist 10 acid;Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Standard Actions
Melee.png Attack(Acid) ♦ At-Will
Attack: Melee 3 (one or two creatures); 9 vs. Reflex
Hit: The attacking square of the hazard pulls the target 1 square. The target is restrained and takes ongoing 5 acid damage (save ends both).
Countermeasures
Destroy: The hazard cannot attack from any of its squares that have dropped to 0 hit points.
Disable: When the core is dazed or first bloodied, the hazard is disabled until the end of the hazard's next turn.

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