Living Stinking Cloud (5e Creature)

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Living Stinking Cloud[edit]

Huge construct, unaligned


Armor Class 7
Hit Points 52 (8d12)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
5 (-3) 5 (-3) 11 (+0) 1 (-5) 5 (-3) 1 (-5)

Proficiency Bonus +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 3 (700 XP)


Antimagic Susceptibility. The cloud is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cloud must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Gaseous Form. The cloud can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Stink. Any creature that starts its turn in the same space as the cloud must make a DC 14 Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on the saving throw.

ACTIONS

Multiattack. The cloud makes 1d4 choke attacks.

Choke. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (2d12) poison damage.


When something goes wrong with a miscast stinking cloud spell, the resulting conjuration can take on a life of its own. The cloud becomes smaller and denser, sometimes taking the vague form of a beast. Although not susceptible to diffusion from strong winds, it still prefers to find wide, secluded areas such as a hall in a ruined castle.
Living stinking clouds can also form slowly from magical residue, where conjuration spells were cast en masse, such as old battlegrounds.
They have only rudimentary intelligence and merely float towards any living creatures they detect, to envelope and choke them.

Constructed Nature. A living stinking cloud doesn't require air, food, drink, or sleep.

Variant: Living Stinking Lightning Cloud

A living stinking lightning cloud has a CR of 4 (1,100). This living spell was also conflated with the residue of lightning bolt spells. Its volume crackles with electricity presenting an extra danger for those engulfed by it. It has immunity to lightning damage and has the following feature:

Ignite. The cloud ignites flammable objects in its space that aren't being worn or carried.

It also has the following action option:

Lightning (Recharge 5–6). Each creature in the same space as the cloud must make a DC 14 Dexterity saving throw. The creature takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

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