Living Death (4e Disease)
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Living Death Level 15 Disease
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Victims of the Living Dead slowly feel their life slip away. | ||||||||||
Stage 0: the target recovers from the disease. | ||||||||||
Stage 1: the target is dazed, and is unable to spend healing surges. | ||||||||||
Stage 2: the target is dazed and weakened, and is unable to spend healing surges. In addition the target takes 10 necrotic damage. | ||||||||||
Stage 3: the target dies and rises as a new Living Dead 1d6 rounds after death. | ||||||||||
Check: The target cannot make checks until a cure disease ritual or power has been successfully performed on them. This does not cure the disease, but allows the target to make an Endurance check to be made at the end of each extended rest, if it is at stage 1 or 2. |
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