Living Arrow (3.5e Spell)
Necromancy | |
Level: | Sor/Wiz 9 |
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Components: | V, S, M, XP |
Casting time: | 1 minute |
Range: | Touch |
Target: | an arrow bathed in blood |
Duration: | Instantaneous |
Saving Throw: | none |
Spell Resistance: | none |
You dip the arrow in the bowl of blood as you move your hand in a certain motion. After a small ritual the arrow becomes grotesque and pulsing with veins wrapped around it. This arrow has a single eye that looks around in utter fear.
After you perform the small ritual to create this arrow, it becomes alive, using the soul contained within the soul gem used in the ritual contained. This arrow is able to direct it's flight, giving +5 attack and damage bonus. It can also make shallow turns mid-flight as far as the arrow can fly. When this arrow hits it's target it can decide to make a death attack. If it does, the target must succeed a (DC 15+ relevant ability mod) Fort save or die. If they succeed, they instead take damage as if hit by a critical. If Dispel Magic is cast on the arrow, it is supressed for 5 minutes before returning to it's living state. Detect Thoughts also effects the arrow, though what it is thinking is to the DM to decide. To destroy the arrow, it must be broken with a DC 20 Strength check while casting Remove Curse at the same time.
Material Component: A soul gem containing a soul who was previously level 2
XP Cost: 5000 exp
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