Living Armor (5e Creature)
Living Armor[edit]
Medium ooze, unaligned Armor Class 18 (natural armor?)
Damage Vulnerabilities poison False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of plate armor. Rusting Vulnerability. If the armor is exposed to a rusting effect, such as a rust monster's antennae, it takes 14 (4d6) acid damage in addition to any damage caused by the rusting effect. Vorpal Resistance. Effects which remove the armor's limbs, such as the vorpal sword, don't do extra damage to the armor but still do extra damage to any infested host. The armor can re-attach a removed head or limb with an action. ACTIONSMultiattack. The armor makes two melee attacks. Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 4 (1d8) piercing damage. Gauntlet. Melee Weapon Attack +2 to hit, reach 5 feet, one target. Hit: 2 (1d4) bludgeoning damage plus 2 (1d4) acid damage. Instead of dealing damage, the armor can choose to grapple the hit creature (escape DC 15). Infest Armor (1/Day). This action can only be performed on a creature grappled by the living armor, or a creature that is grappling the living armor, and only if that creature is wearing plate armor. The mollusks rush into the plate worn that creature, transforming that armor into the living armor, and leaving behind the original armor like a spent shell.
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This suit of plate mail moves and attacks mostly like a human warrior, but with eerie jittery motions that hint it isn't the full-armored warrior it resembles. In fact, the suit of armor is hollow on the inside. |
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