Little Cuthulhu (3.5e Optimized Character Build)

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Introduction[edit]

Under the sea of Ry'leth dead Cuthulhu lies sleeping. But sometimes he gets bored and manages to screw around with the surface, making humanoid versions of him to walk around and spread madness.

References[edit]

SRD, Complete Arcane, Lords of Madness, Complete Psionic

Game Rule Components[edit]

Honestly, it's largely flavor. This build hold record of largest number of tentacles, and more can be obtained with the right spells.

Spells, Powers, Soulmelds, Stances, etc...[edit]

While not critical to the build, due to Alienist it is a Summon focus build, calling horrors from beyond. Spells with water and insanity focus also work nicely.

Items[edit]

No items are actually critical to the build.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): With a 36 point build, Str 14, Dex 14, Con -, Int 18, Wis 10, Cha 14

Race (Templates): Necropoliton Human

Starting Racial Traits:+1 skill per level, +1 bonus feat.

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Cleric 1 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
2nd Cleric 2 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
3rd Cleric 3 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
4th Cleric 4 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
5th Cleric 5 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
6th Alienist 1 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
7th Alienist 2 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
8th Alienist 3 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
9th Alienist 4 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
10th Alienist 5 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
11th Alienist 6 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
12th Alienist 7 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
13th Alienist 8 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
14th Alienist 9 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
15th Alienist 10 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
16th Pending + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
17th Pending + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
18th Pending + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
19th Pending + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
20th Pending + + + + <- feat(s) -> <- class features gained -> <- other stuff ->

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

<- How and why this build works ->

Munchkin-Size Me[edit]

<- Take it to the next level ->

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

<- conditions of when this build works ->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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