Little Cuthulhu (3.5e Optimized Character Build)
From D&D Wiki
Introduction[edit]
Under the sea of Ry'leth dead Cuthulhu lies sleeping. But sometimes he gets bored and manages to screw around with the surface, making humanoid versions of him to walk around and spread madness.
References[edit]
SRD, Complete Arcane, Lords of Madness, Complete Psionic
Game Rule Components[edit]
Honestly, it's largely flavor. This build hold record of largest number of tentacles, and more can be obtained with the right spells.
Spells, Powers, Soulmelds, Stances, etc...[edit]
While not critical to the build, due to Alienist it is a Summon focus build, calling horrors from beyond. Spells with water and insanity focus also work nicely.
Items[edit]
No items are actually critical to the build.
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): With a 36 point build, Str 14, Dex 14, Con -, Int 18, Wis 10, Cha 14
Race (Templates): Necropoliton Human
Starting Racial Traits:+1 skill per level, +1 bonus feat.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Cleric 1 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
2nd | Cleric 2 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
3rd | Cleric 3 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
4th | Cleric 4 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
5th | Cleric 5 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
6th | Alienist 1 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
7th | Alienist 2 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
8th | Alienist 3 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
9th | Alienist 4 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
10th | Alienist 5 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
11th | Alienist 6 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
12th | Alienist 7 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
13th | Alienist 8 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
14th | Alienist 9 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
15th | Alienist 10 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
16th | Pending | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
17th | Pending | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
18th | Pending | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
19th | Pending | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
20th | Pending | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
Other Components[edit]
<- anything not covered by the previous sections ->
Highlights[edit]
<- How and why this build works ->
Munchkin-Size Me[edit]
<- Take it to the next level ->
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
<- conditions of when this build works ->
DM Counters[edit]
<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
Back to Main Page → 3.5e Homebrew → Optimized Character Builds