Lithune, Variant (5e Race)
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|“||Aye, of 'course I know of those Lithune. Pretty devils. They're terrifying yet elegant, beautiful as an elf but with a touch of the Far Realm.||”|
|A semicensored Lithune By Moth|
Lithune are elven in figure, despite being far from being related to elves. They have two regular eyes and two smaller eyes above those, with the smaller eyes allowing them to briefly peer into the ethereal. They have small tendrils all over their bodies, as well as two on each side of their face, two on each wrist and ankles, and one on each side of their waist. They also have a long tongue that can extend up to 3 feet, and their skin varies from pink to purple to blue. Their hair is usually a similar color, but either much darker or lighter. Their eyes have black sclerae with golden or green irises and slit pupils. It is not uncommon for them to have blue, pink, or purple irises.
Lithune also don't have different sexes, instead being hermaphroditic. Most are androgynous, appearing to be both or neither man or female. Some may look more masculine or more feminine, but this has no change on their reproductive biology.
Lithune predate elves, humans, and many more of the sentient humanoid races that inhabit the world. Offspring of Lithune can sometimes be born as the first of a new subrace, as they are highly susceptible to genetic mutations, which leads to rapid and irregular evolution. They can reproduce asexually, with other Lithune, or with other creatures; but offspring formed with a non-humanoid creature often lead to more monstrous children who would likely not survive by themselves. Newborn Lithune take the form of a spider-like creature with 4 small limbs and a mouth surrounded by tendrils. During their childhood, a Lithune is able to hunt and eat to grow on their own, and once they reach one year of age they begin molting into a child-sized humanoid Lithune, which then grows to become their adult selves.
There are no more Lithune societies, though they used to travel in groups that resembled traveling caravans. They never felt the need to settle down and form towns, instead preferring nomadic lifestyles. Lithune rarely kept their children as they would likely be attacked by them, and they are fully capable of growing up on their own. However, it is not too uncommon for a Lithune to try to keep its offspring. Lithune who grow up alone in the wilderness lose their savage hostility once they molt into their humanoid form, after which they seek other humanoids to grow with and become part of a family.
Lithune have long and exotic names, often difficult to pronounce for other races.
Names. Tezerda, Exardun, Herizium, Laristane, Qxivrun, Heralizen, Zecvelin, Hcaleri, Qalmune.
Lithune are charming but dangerous, luring adventurers into their traps with their otherworldly allure.
Ability Score Increase. Your Charisma increases by 2.
Age. You become an adult at the age of 13, at which point you cease aging. Lithune do not die from old age.
Alignment. Lithune tend to lean towards chaos, never abiding by rules and laws, doing what they need to advance their own ambitions.
Size. Lithune vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lithic Flesh. When you take damage, you can use your reaction to turn your flesh into stone. Until the start of your next turn, you are petrified. Once you use this trait, you must finish a long rest before you can use it again.
Strange Body. Your creature type is aberration instead of humanoid. You have advantage on saving throws against diseases and being poisoned. In addition, you know the prestidigitation cantrip, but the range is changed to self, such as changing the flavor of your skin or cleaning yourself.
Tendrils. The tendrils along your body are able to be used to grab other creatures. You have advantage on checks to grapple creatures equal to or smaller than your size.
Languages. You can speak, read, and write Common and either Deep Speech or Primordial.
Subrace. Different lithune specialize in different aspects of their bodies. These specializations are the basis of their typical subraces, known as venune, formune, glaciune, and fortune. Choose from one of the following.
Venunes are the most beautiful and charming of the Lithune. They are able to control their pheromones to attract others.
Ability Score Increase. Your Charisma score increases by 1. As normal, you cannot increases an ability score over 20 with this trait.
Allure. You are proficient in the Persuasion skill.
Aphrodisiac. As a bonus action, you can release a pleasant smell that spreads out to 60 feet from you. These fumes spread around corners. Each creature that is completely within the cloud must make a Wisdom saving throw. On a failed save, the creature has disadvantage on all attack rolls against you until the end of their next turn. They must also use all their movement to move towards you at the start of their next turn. You regain use of this trait after you finish a long rest.
Formunes are beastly and terrifying lithune, much stronger than others.
Ability Score Increase. Your Strength score increases by 1.
Slap. You can use your tentacles to make unarmed strikes. If you hit with them, you deal 1d4 bludgeoning damage.
Beastly Strength. As a bonus action, you can make a special attack with your tentacles. If the attack hits, it deals twice its normal damage dice, and you can't use this trait again until you finish a short or long rest.
Glaciunes are capable of further altering their body in ways regular lithune cannot, such that they are hardier than usual.
Ability Score Increase. Your Constitution score increases by 1.
Corrosive Secretion. Your sweat can turn into an acidic substance. Creatures that are grappling you take 1d6 acid damage at the start of each of their turns. This damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6), and 17th level (4d6).
Hard Shell. Your flesh is your armor, rather than your reflex. While unarmored, your AC is equal to 12 + your Constitution modifier. You can use a shield and still gain this benefit.
Fortunes focus on developing their sight to foresee otherworldly happenings.
Ability Score Increase. Your Wisdom score increases by 1.
Forseer. You develop the ability to briefly glimpse across time and space. When you reach 5th level, you can cast the clairvoyance spell once, without material components.
Avoidance Of Fate. You can take the Dodge as a bonus action once on each of your turns.
Random Height and Weight
|4′ 8″||+5d6||80 lb.||× (1d6) lb.|
*Height = base height + height modifier