Lithic Fistslinger (5e Creature)
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Large elemental, neutral
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Bloodied Amorphousness. While the lithic fistslinger has half its hit points or fewer, it can move through a space as narrow as 1 inch wide without squeezing.
Earth Glide. The lithic fistslinger can burrow through nonmagical, unworked earth and stone. While doing so, the lithic fistslinger doesn't disturb the material it moves through.
Siege Monster. The lithic fistslinger deals double damage to objects and structures.
Multiattack. The lithic fistslinger makes two fist attacks.
Fist. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Stone Storm (Recharge 5-6). The lithic fistslinger erupts in a storm of rocks. Each creature within 30 feet of the lithic fistslinger must make a DC 17 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
The lithic fistslinger is an elemental of earth and air. Normally, its air heritage is all but unnoticeable, but it can separate the stones that compose its body, allowing it to literally throw its punches at distant foes or temporarily become a cyclone of hammering rock. The lithic fistslinger glides through solid stone as easily as it flies through the air, though its feet always remain rooted to the ground while it flies.
Elemental Nature. A lithic fistslinger doesn't require air, food, drink, or sleep.