Lineage of Inherited Power (5e Subclass)
Lineage of Inherited Power[edit]
Sorcerer Subclass
The sorcerer of inherited power is someone who has no fixed goal or purpose since his birth because of his lineage, he is not allowed to think for himself and does everything that his followers expect of him without the most minimal reproach.
- Supreme Effort
At 1st level, you can use an Action to draw from the power of your powerful lineage, accessing its magical potential. You can choose one cantrip or spell from any spell list, from a level which you can cast spells. For 1 minute, you are capable of casting the selected cantrip, or the selected spell, using your spell slots if necessary.
You can use this feature once, being unable to do so again until you finish a long rest. You gain an additional use of this feature at 6th, 14th and 18th levels.
- Hidden Talent
At 6th level, you awaken your hidden combat prowess. Choose one weapon or natural weapon. You become proficient with that weapon, and can attack twice, rather than once, when taking the Attack roll with such weapon.
In addition, when you take the Attack action with that weapon and hit a target, you gain temporary hit points equal to your Charisma modifier (minimum 1). You can only gain these temporary hit points once per turn.
- Arcane Discipline
At 14th level, choose two Metamagic Options you don't know. You learn those Metamagic Options, but doing so consumes your health. You don't spend Sorcery Points to use those Metamagic Options, but instead must spend a number of hit points equal to 5 x the required number of Sorcery Points for that option. When you do so, your maximum number of hit points is reduced by the same ammount, and is only recovered after you complete a Long Rest.
- Inner Power
Starting at 18th level, you can enter a euphoric state using an Action, gaining uncontrolled power. For 1 minute, you gain the following benefits:
- Your weapon attacks score a critical hit on a roll of 18-20.
- When you score a critical, you can take the attack Action again on your turn (no Action required).
- You have one additional Reaction between rounds.
- When you are reduced to 0 hit points, you fall to 1 hit point instead. You can't benefit this again until you complete a long rest.
You can also use this feature as a Reaction when surprised. When you do so, you can teleport to an unoccupied space within 5 feet of the attacker, and make an attack against it as part of the same reaction.
You can use this feature once, without any negative effect. Any other use after the first imposes 1 level of exhaustion.
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