Lineage of Inherited Power (5e Subclass)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help. How does Supreme Effort work? Hit points should always be referred to as such, not life or life points. As written, Inner Power prevents you from getting a critical hit on a roll of 20. Free actions do not exist in 5e. You gain levels of exhaustion, not points. Sorcerers don't get subclass features at level 10 or level 20. Missing a level 18 subclass feature. 02:44, 3 May 2024 (MDT)


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Lineage of Inherited Power[edit]

Sorcerer Subclass

The sorcerer of inherited power is someone who has no fixed goal or purpose since his birth because of his lineage, he is not allowed to think for himself and does everything that his followers expect of him without the most minimal reproach.

Supreme Effort

If only you had been born into another family, at 1st level, you can now cast spells and use cantrips of all classes, but you must spend an action to activate this ability for a number of turns equal to your spellcasting modifier (minimum 1 turn), you gain additional uses of this ability equal to your proficiency modifier and at levels: 5, 12, 17.

You regain all uses of this ability after a long rest.

Hidden Talent

At 6th level, you gain an additional attack, and when you hit with a weapon you are proficient with, you gain temporary hit points equal to the damage dealt until combat ends.

Arcane Discipline

At level 10, you acquire 2 extra metamagics of your choice but you will have to sacrifice a certain amount of life points to perform said metamagics and you will not be able to spend sorcery points with them again, forcing you to spend life whenever you want to use them.

Inner Power

Starting at level 14, you can enter a euphoric state as a full action, gaining uncontrolled power that is harmful to both its wielder and the creatures around it for 1 minute.

your weapon attacks score a critical hit on an attack roll of 18 and 19.

When you make a critical attack, you can take the attack action again on your turn as a free action.

You get 1 extra reaction, 1 action and an additional action.

When you are reduced to 0 hit points you immediately stabilize and return to combat with 1 hit point once per combat.

(at the end of this skill you fall exhausted with 5 points of exhaustion)

Master of Improvisation

Starting at level 20, you can react to any attack, including a surprise attack, and attack your opponent from behind by teleporting up to your movement speed, which makes you undetectable by magical means and gives you the ability to perform an attack action against them.

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