Lindwyrm (5e Race)
Lindwyrm[edit]
Physical Description[edit]
Lindwyrms look like small snakes with horn-like structures on their heads, they also have a sharp tailtip and 2 front legs, their claws are very sharp, and they have slit eyes, they have good senses, and they are known to spit a foul-tasting, blinding liquid, they use this like spitting cobras, they sometimes bite their own tails to roll around like a wagon wheel, and they may be dragons but they have no wings and cannot fly.
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A green Lindwyrm. From PNG mart |
History[edit]
Lindwyrms come from Scandinavian folklore, but this is D&D, so lets say they are offsprings of wyverns and such.
Society[edit]
Lindwyrms don't really have society, HOWEVER, I can tell you that their eggs must be laid under the bark of linden trees, once they hatch, they slither away and make a home inside of a pile of rocks.
Lindwyrm Names[edit]
Lindwyrm Names are often the typical dragon names, the only name I could really find is Fafnir, so ya, dragon names.
Lindwyrm Traits[edit]
Small wyrm-type dragons with 2 forelegs. Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1. Age. Lindwyrms mature at 100 yrs old, and can live to 1,000-4,000. Alignment. They are either full evil or full good, so lawful good or chaotic evil. Size. Lindwyrms are very small, they can range between 1-2 feet when spread out, your size is tiny. Speed. Your base walking speed is 35 feet, you have a swimming speed of 30 (you cannot breathe underwater) and a climbing speed of 35. |
Lindwyrm senses. You have darkvision and blindsight within 50 ft. |
Roll. As an action, you can bite your tail (no damage) and roll with a rolling speed of 50 ft, you can do this once every long rest. |
Magic resistance. You are resistant to magical only sleep and paralysis. |
Natural weapons. Your tail and your teeth deal 1d6 piercing damage, your claws and your horns deal 1d6 piercing damage. |
Dragon. Your type is dragon, meaning you cannot be targeted by spells like crown of madness and dominate person, because they specifically target humanoids |
Languages. You can speak, read, and write Common and Draconic, you also have telepathy to a creature you are touching (they can speak back as long as you can both understand 1 same language). |
Poison[edit]
Breath weapon. You can exhale poisonous gas in a 5 ft cone, each creature in the area must make a DC 11 con saving throw, failure take 3d6 poison damage, success half as much, you can do this once every long rest
Blinding[edit]
Spit. Your spit is blank white, it tastes foul, (why would you drink it?), and can blind enemies if you spit at them, this lasts until the enemy's turn in combat is over. It can also be brewed into a potion of un-blindness.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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