Lightning Vice (3.5e Spell)
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Conjuration [Electricity] | |
Level: | Sorcerer/Wizard 7, Warmage 7 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | 50 ft. spread |
Duration: | Concentration (up to 1 round/level) |
Saving Throw: | See below |
Spell Resistance: | No |
Coruscating sheets of lightning blaze from your
fingertips when this spell is cast, forming a cage of
lighting around the target area. The 30 ft. tall wall hisses
and pops ominously and peals of thunder intermittently
blast forth from the flat ceiling. As long as any creatures
within the wall do not move, they are perfectly safe. If a
creature does move, however, a bolt of lightning licks out
of the wall to strike him, causing 5d6 points of damage
(a successful Reflex save negates this).
Targets within the cage are treated as if they had 100%
cover from physical melee or ranged attacks of any kind.
Magical attacks, including spell-like abilities such as
breath weapons, pass freely through the cage to strike
those within. If a spell moves a target within the cage,
including movement through teleportation, the target
suffers damage for each round in which it is forced to
move.
The caster may, at any time, choose to contract the
lightning vice, reducing the area of effect by 10 ft. each
round. Once the contraction process begins it cannot
be halted (although the spell can still be ended or
dispelled in the usual ways, including if the caster stops
concentrating) until the spell has a 0 ft. radius at which
point the spell’s effect ends. During the contraction of the
vice, any creature the walls of the cage pass over suffers
10d6 points of damage (no save). If the spell’s duration
ends without the caster having chosen to contract the
vice, the spell simply ends rather than contracting.
Material Component: A tiny cage of golden wires with a value of at least 500 gp.
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