Lightning Speed (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Lightning Speed
Transmutation [Electricity]
Level: Sor/Wiz 6 Drd 5
Components: V, S, M
Casting time: 1 standard action
Range: touch
Target: One creature touched
Duration: 1 round/level, or until discharged
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)


This spell infuses the target with lightning, giving the target incredible, manic speed and electrical abilities. The character affected by this spell gains a +1 bonus on attack rolls and to Reflex saves, an extra attack action every round, as well as a +1 dodge bonus to AC and a +30ft enhancement bonus to his base speed. In addition, they can make a ranged touch attack once a round to give someone a jolt of electricity, dealing 5d6+1/level (max +20) damage, with a range of 20 feet during the duration of the spell, as a supernatural ability. If the target is wearing light or medium metal armor, the ranged touch attack gains a +2 circumstance bonus, and if the target is wearing heavy metal armor, this bonus increases to +4. The lightning blast can be channeled through a metal melee weapon as part of an attack action, and resolve the attack as normal.

In addition, the subject gains electricity resistance equal to your caster level for the duration of the spell.


Material Component: A copper wire, worth at least 15GP



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: