Lightning Spearman (5e Subclass)
Lightning Spearman[edit]
Fighter Subclass
A fighter walks through the arena with a strange spear, all of a sudden he takes a Dash and slice his enemy
A fighter with a peculiar spear aims far in the sky, as the dragon crosses his sight, he shoots a Lightning from the top of it’s spear, right in the dragons belly
A noble knight rushes through the battlefield, direct to a huge enemy. As they get close, his enemy hits him with a deadly strike. Or so he thought. The noble knight quickly dodged his attack landing another attack right to his knee
This is a subclass designed for noble, honored fighters who want to help their people and their king. This subclass was based in, even though it has nothing to deal with, Ornstein, The Dragonslayer, from Dark Souls and its strange Lightning Spear.
- Dragonslayer’s Spear
At 3rd level, when you finish a long rest, you can touch a spear, turning it into your Dragonslayer Spear. You can have only one Dragonslayer Spear at the same time. Your Dragonslayer Spear give you the following benefits:
- You can use your Dexterity or Strength modifiers for attacks and damage rolls using the spear
- Its thrown range is doubled.
- Once per turn, you cause additional 1d4 lightning damage with attacks from this spear. The additional lightning damage increase to 1d6 at 10th level.
- You can summon the spear back to your hand using a bonus action, as long as you are in the same plane of the spear.
- Lightning Manipulation
At 3rd level, you gain understanding about your lightning abilities. You can cast shocking grasp cantrip at will. Constitution is your spellcasting ability for this cantrip.
In addition, once per turn when you take the Attack action, you can forgo one of your attacks to cast shocking grasp using your bonus action.
- Lightning Tackle
At 7th level, when you take a Dash action, you can move at lightning speed and strike everything in a straight line. All creatures in a line 5-foot wide and with a length equal to your movement speed must succeed on a Dexterity saving throw (DC 8 + your Strength or Dexterity modifier + your proficiency bonus), or take damage equal to 1d8 piercing and 1d8 lightning.
When using this feature, your movement in this line allow you to move unimpeded through hostile creature's spaces, and your movement doesn't provoke opportunity attacks. After using this feature, you can end your movement in any unoccupied space within 5 feet of the line.
- Improved Lightning Manipulation
At 10th level, your comprehension over lightning magic increases even further. You can cast the spell lightning arrow, using your Dragonslayer Spear. Constitution is your spellcasting ability for this spell.
In addition, while wielding the Dragonslayer Spear, you gain resistance to lightning damage.
- Dragonslayer’s Dodge
Starting at 15th level, whenever you’re hit with a melee attack, you can use your reaction to move up to 10 feet without provoking an opportunity attack, and you can strike the attacker back with a attack from your spear. The attack can be made after or before the movement.
After using this feature, you must roll a d6 at the start of each of your turns, or whenever you take damage from an attack. After rolling a 5 or a 6, the feature recharges and you can use it again.
- Dragonslayer’s Lightning
At 18th, you can leap up and strike as lightning. You leap in any direction up to your maximum movement speed. This leap works like flying, but you must end your movement on the ground, or you fall.
When you land, you strike your spear on the ground, and every creature in a 20-foot radius must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier. On a failed save, the creatures take 6d10 lightning damage and are paralyzed until the end of your next turn. On a success, the creatures take half damage and are not paralyzed.
You can use this feature twice, and can't use it again until you finish a long rest.
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