Lightning Polyelemental (5e Creature)

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Lightning Polyelemental[edit]

Large elemental, neutral


Armor Class 15
Hit Points 102 (12d10 + 36)
Speed 0 ft., fly 100 ft. (hover)


STR DEX CON INT WIS CHA
9 (-1) 21 (+5) 16 (+3) 6 (-2) 10 (+0) 7 (-2)

Proficiency Bonus +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Auran, Ignan
Challenge 5 (1,800 XP)


Conductive. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack with a metal weapon takes 5 (1d10) lightning damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) lightning damage. Finally the elemental can pass through metal and water, and when it does so its movement speed is doubled.

Illumination. The elemental sheds dim light in a 30-foot radius.

Grounded Susceptibility. When the elemental comes into contact with solid ground, it takes 5 (1d10) necrotic damage at the start of each of its turns.

ACTIONS

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) lightning damage. This attack has advantage against creatures wearing metal armor, or that are made of metal, such as an iron golem or steel defender.


Racing through the sky across the plains, the lightning polyelemental crackles through the night as it blitzes towards the horizon. An elemental comprised of fire, air and water, the lightning elemental is a vessel of electrical chaos, being comprised entirely of crackling plasma with a wicked vaguely humanoid face.

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