Light Elemental (5e Creature)
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Light Elemental[edit]
Large elemental, neutral good Armor Class 14
Saving Throws Dex +7 Radiant Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) radiant damage. Brilliant Illumination. The elemental sheds bright light in a 60-foot radius and dim light for an additional 60 feet. This light is sunlight. ACTIONSMultiattack. The elemental makes two attacks. Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) radiant damage. Bright Shot. Ranged Weapon Attack: +7 to hit, range 120/360 ft., one target. Hit: 9 (1d10 + 4) radiant damage. Light Flare (Recharge 4-6). Each creature within the bright light shed by the elemental must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.
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At the core of all elements is energy, and from energy comes light. Some say that when all elements combine, they become a brilliant form of raw, bright energy. Light elementals are free and good hearted in nature, overseeing countless things across the realms. |
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