Light (5e Race)

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The Lights[edit]

History[edit]

Lights are the combination between angels and elves. They are comparable to Aasimar, in a way. There are many ways for a to be made, the most common is the most obvious, an Elf and a Angel breeding. However, an Elf who makes a pact with a angel gets a bit of angel blood in them, over time they may become a light naturally. Lights are barely known about, sometimes they are indistinguishable between an average Half-Elf. Once found out, however, many civilizations become joyful of these beings. Civilizations more welcoming will see them being no different than a Aasimar or a Half-Elf, but those unwelcoming civilizations may try to burn the Lights, Those civilizations see Lights as an abominations and likely see Aasimars as the same.

Lights are born from Angels and Elves. There are Radiant Lights and Darkened Lights. Radiant Lights are far more common to find.

Physical Description[edit]

Lights appear similar to a Half-Elf, to the point of some Human and Elven societies adopt them, unknowing of their origins. Rarely does a Light look anything darker from a vampire pale, but of course, the rare exceptions exist. Those rare exceptions typically have skin colors similar to a Aasimar, ranging from a royal blue to a light purple. The easiest way to tell a light apart from others, however, is their blood. Due to their holy combination, Lights bleed yellow blood*.

Society[edit]

Many Lights live in different cultured societies, trying to pass off as a pale human, a half-elf, and sometimes even a vampire, presuming they use fear tactics. Many Lights do not try to cause trouble, since such an act would bring attention to them. They try to be humble and unnoticed. Some join the ranks of Aasimars in some societies.

Light Names[edit]

Lights tend to have names of any kind.


Light Traits[edit]

You're an Elf-Angel hybrid in this holy combination.
Ability Score Increase. Your ability score increases are determined by your subrace.
Age. Lights tend to age similarly to a human, reaching maturity at age 18. They become elderly and decrepit at age 180 and rarely last longer than 200.
Alignment. Infernal Lights tend toward their devilish nature of law. Even the evil infernal lights have a sense of honour.
Size. Lights can range from 4' to 6', rarely exceeding the boundaries. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Fey Ancestry. You have advantage against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common, either Elven or Celestial.
Subrace. Lights have two subraces. Pick your choice of either Darkened light, or Radiant Light.

Darkened Light Traits[edit]

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Dark Lights Favour. You gain one feat of your choice.
LightPain. You're vunerable to radiant damage.

Radiant Light Traits[edit]

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Experts of Artifice. Your are proficient with an artisan tool and skill of your choice.

Random Height and Weight[edit]

Darkened Light's Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 1'' +4d10 80 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Radiant Light's Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 11'' +4d10 90 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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