Leviathan Guardian (5e Creature)

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Gargantuan monstrosity, chaotic neutral


Armor Class 19 (natural armor)
Hit Points 310 (20d20 + 100)
Speed 5 ft., swim 80 ft.


STR DEX CON INT WIS CHA
24 (+7) 15 (+2) 20 (+5) 12 (+1) 14 (+2) 10 (+0)

Saving Throws Str +13, Con +11, Wis +8
Skills Athletics +13, Insight +8, Intimidation +6, Perception +8, Stealth +8
Damage Vulnerabilities piercing damage done by a specific plot based item.
Damage Immunities cold, non magical, and poison damage.
Condition Immunities charmed, paralyzed, blinded, defend, exhaustion, grappled, petrified, poisoned, prone, restrained, unconscious.
Senses passive Perception 26
Languages —all
Challenge 20 (25,000 XP)


Stab-Proof Coat. The leviathan guard's skin is so tough that it can break blades that touch it. If a weapon that deals piercing damage misses with a roll of 1 or 2, it bends, causing attack and damage rolls with the weapon to have a -1 penalty. This can be fixed with 2 hours of work for every bend on the weapon.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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