Lethifold (5e Class)
Lethifold[edit]
Enemies that are rendered helpless become even more helpless when you're around. A Lethifolds focuses on Terrifying their enemies and they're also known to use the Brutality of their fighting style to instill a greater amount of fear into their enemies. With a big vertical or downwards slash, you can chop up your enemies and feast upon the fear of their allies. The Lethifolds doesn't deal a lot of damage on a target not affect by a condition, but if an enemy falls prone or is frightened for example, your potential damage skyrockets.
Insatiable Hunger[edit]
Lethifolds are people who's dietary needs required them to hunt sentient beings. Due to this most Lethifolds work as Executioners or Mercenaries to feast off the fear from criminals and enemies they kill. But killing a criminal isn't always enough. Lethifolds also torture criminals and enemies to cause as much fear as possible before killing them, because their thirst for fear is never satiated.
Because of this trait, Lethifolds are often associated as Vampires or depicted as Devils, They're feared as much as they're respected. This is also the reason many people avoid Lethifolds, since they are seen as Utterly Terrifying.
Creating an Lethifolds[edit]
- Questions to help a player develop a character.
- "What did your character do before becoming a Executioner or Mercenary?"
- "Do you only kill to quench your thirst, or do you do it just for fun?"
- "Do you see yourself above Undead Races like Vampires, or do you find a common ground amongst the Undead Race?"
- "Is there any important life lesson you've learned from being an Executioner, Mercenary?"
- "Is your character proud of being a Lethifold?"
- Quick Build
You can make a Lethifold quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution and then Charisma. Second, choose the Faceless background. Third, choose a whip, a Greatsword, chain mail, and a dungeoneer's pack.
Class Features
As a Lethifolds you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Lethifolds level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Lethifolds level after 1st
- Proficiencies
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: None
Saving Throws: Constitution, Strength
Skills: Choose two from Athletics, Insight, Intimidation, Investigation, Perception, Survival.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor, longbow, and 20 arrows
- (a) a greatsword or (b) a martial weapon
- (a) a Heavy crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Brutality, Partial Transformation |
2nd | +2 | Inescapable Death, Blood Fiend's Training |
3rd | +2 | Aura of Dread, Blood Fiend's Experience Feature |
4th | +2 | Ability Score Improvement |
5th | +3 | Heavy Strikes |
6th | +3 | Lethifolds Experience Feature |
7th | +3 | Benefits From Experience, Brutal Strike |
8th | +3 | Ability Score Improvement |
9th | +4 | Lethifolds Experience Feature, Extra Attack (2) |
10th | +4 | Undying Will, On the job Training |
11th | +4 | Half Transformation |
12th | +4 | Ability Score Improvement |
13th | +5 | Lethifolds Experience Feature, Extra Attack (3) |
14th | +5 | Judgement, Marked For Death |
15th | +5 | Lethifolds Experience Feature |
16th | +5 | Ability Score Improvement, Brutal Strike (2) |
17th | +6 | Vicious Critical |
18th | +6 | Full Transformation |
19th | +6 | Ability Score Improvement |
20th | +6 | Champion of Terror |
Brutality[edit]
1st-level Lethifold Feature
When you reduce a creature to 0 hp with a melee weapon attack the deals bludgeoning, piercing, or slashing damage, you can behead or dismember them in a brutal fashion. Any creature that is hostile to you and within 30 feet of you that can see your execution are frightened of you for up to 1 minute. A creature can end the frightened condition on itself if they succeed on a Wisdom saving throw equal to 10 + your proficiency bonus + your Strength modifier which they can make at the end of each of their turns.
Lethifold Transformation[edit]
1st-level Lethifold Feature
"After each transformation you get closer and closer to your true potential. You have started to Embraced your Heritage."
In battle, you can let loose and reveal your True form. On your turn, you can activate your Lethifold Form as a bonus action for 1 minute.
While Transformed, you gain the following benefits:
You gain the Flight Speed of 40 Feet
You have resistance to bludgeoning, piercing, and slashing damage.
Inescapable Death[edit]
2nd-level Lethifold Feature
You learn to strike at the most vulnerable parts of a creature to ensure a quick and clean death. When you make a melee weapon attack against a creature you can replace the d20 roll with a 20 as long as your target has one of the following conditions: frightened, paralyzed, stunned, or unconscious. You can use this feature a number of times equal to your proficiency bonus you regain all uses of this ability when you finish a long rest.
Lethifold's Training[edit]
2nd-level Lethifold Feature
Your experience and training as an Lethifold has left you more knowledgeable about how to Control your body more efficiently giving you the following abilities:
- Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
- When you roll a 1 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1. The weapon must have the two-handed or versatile property for you to gain this benefit.
- Whenever you have advantage on an attack roll using Strength you can reroll one of the dice once.
Aura of Dread[edit]
3rd-level Lethifold Feature
Creatures who are within 30 feet of you have disadvantage on saving throws against being frightened. Additionally, creatures who are immune to the frightened condition lose that immunity and instead have advantage on saving throws against the frightened condition.
Lethifold's Specialty[edit]
3rd-level Lethifold Feature
At 3rd level, you chose a carrier to specialize in. Choose between Executioner, or Mercenary detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 9th, 13th, and 15th level.
Heavy Strikes[edit]
5th-level Lethifold Feature
Lethifolds know how to handle their weapons choice and can get the most out of them to ensure a quick and brutal execution. When you wield a weapon that you are proficient with, that weapon gains an additional damage die. The weapon gains an additional damage die at 9th level (two extra damage die) and another at 13th level (three extra damage die).
Lethifold Level | Greataxe | Greatsword | |
---|---|---|---|
1st | 1d12 | 2d6 | |
5th | 2d12 | 4d6 | |
9th | 3d12 | 6d6 | |
13th | 4d12 | 8d6 |
Benefits from Experience[edit]
7th-level Lethifold Feature
You are good at your job and you enjoy doing it even if it can be a Thankless one. When you take the Attack action and reduce a creature to 0 hit points or score a critical hit you can choose to gain one of these effects listed below:
- You can make one additional attack as part of the same action.
- You gain a bonus to all saving throws you make equal to your Constitution modifier until the start your next turn.
- You gain a number of temporary hit points equal to your Lethifold level + your Constitution modifier.
Brutal Strike[edit]
7th-level Lethifold Feature
Your weapon attacks score a critical hit on a roll of 19 or 20. Additionally, when you make an attack with a melee weapon that you are wielding with two hands you can add your Strength modifier twice to the damage rolls with that weapon.
When you reach 16th level your weapon attacks now score a critical hit on a roll of 18-20 and you can add your Strength modifier three times to the damage rolls with that weapon.
Undying Will[edit]
10th-level Lethifold Feature
"Who says you need to accept death."
Starting at 10th level, you can give yourself advantage on a death saving throw. This can be used after you rolled but before the result have been decided. Once you use this feature, you can't use it again until you finish a long rest.
On the Job Training[edit]
10th-level Lethifold Feature
Due to your work as an either a Executioner or Mercenary you have developed a strong body and mind you gain the following benefits:
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you.
Half Transformation[edit]
11th-level Lethifold Feature
"After each transformation you get closer and closer to your true potential. You have Further Embraced your Heritage."
Starting at 11th level, your Transformation can keep you fighting despite your grievous wounds. If you drop to 0 hit points while you’re Transformed and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Marked for Death[edit]
14th-level Lethifold Feature
Starting at 14th level, at the start of combat you can mark one enemy. You have advantage on attack rolls against this enemy. The enemy has disadvantage on all attacks against you. If you perform an Brutality on this enemy, you can double your movement speed until the end of your turn. You can only use this Once per short rest.
Judgement[edit]
14th-level Lethifold Feature
"When passing judgement on an enemy, there is nothing standing in your way."
Starting at 14th level, when you roll for damage against an enemy you hit with advantage, you ignore resistances to Bludgeoning, Slashing, Piercing, but not immunities.
Brutal Strike (2)[edit]
16th-level Lethifold Feature
Starting at 16th level, your weapon attacks score a critical hit on a roll of 18-20.
Vicious Critical[edit]
17th-level Lethifold Feature
At 17th level, you can Double the weapons damage dice when determining the extra damage for a critical hit with a melee attack once per Long Rest.
Complete Transformation[edit]
18th-level Lethifold Feature
"After each transformation you get closer and closer to your true potential. You have now fully Embraced your Heritage."
You can now stay transformed without altering your form, you will also upgrade 1 resistance of your choice between Bludgeoning, Slashing, Piercing and gain Immunity to it.
Champion of Terror[edit]
20th-level Lethifold Feature
At 20th level, you embody the Gift of your Vampirism. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
Lethifold's Experience[edit]
Executioner and Mercenary Subclasses
Executioners and Mercenaries aren't just people who've legally been hired to kill someone, they also take on a wide range of other jobs.
Executioners have also been known too use their experience with death to get rid of carcasses on streets as a Knacker, both animal and human. They also often serve as wardens for prisons or dungeons.
And as for Mercenaries They've been tasked with jobs such as bodyguards or bouncers. Another important job Mercenaries Sometimes get, is the job as Torturer. Mercenaries have often been tasked with torturing for the sake of gathering Information.
Executioner[edit]
During your time as an executioner you've become proficient in dragging people to the chopping block and practiced using the most Sadistic Techniques you know. Over time you've learned to use your Tools and weapons efficiently and without mistakes.
- Proper Technique
3rd-level Executioner Feature
You know exactly how to get the most out of your weapon of choice through experience. While wielding a melee weapon you are proficient with you increase the damage dice size of your weapon by one tier. You can upgrade your weapons die again on your 6th, 9th, 13th, 15th 20th level. (d4 -> d6 -> d8 -> d10 -> d12 -> 2d6 -> 3d4 -> 2d8 -> 3d6 -> 2d10 -> 2d12.)
- Sadistic Tendencies
6th-level Executioner Feature
Your work as an executioner has lead you towards developing a strange taste for suffering and it shows in your work. You gain the ability to cause serious mental trauma in your victims. You have a pool of d8's that you can spend to fuel this sadism. The number of dice in the pool equal to your proficiency bonus in the amount of die.
- Break their spirit
9th-level Executioner Feature
Starting at 9th level, when you either move to, or away, from an an enemy, you can use your Bonus Action to make an attack in retaliation to opportunity attacks targeted towards you.
- Hardened Body
13th-level Executioner Feature
Your work around death and blood has given you resistances against disease and other pleasantries surrounding dead bodies. You are immune to disease and you have advantage on saving throws against poison, and you have resistance against poison damage.
- Grievous Wounds
15th-level Executioner Feature
The wounds you inflict onto your enemies make them writhe in pain. Starting at 15th level, when you attack an enemy, they're unable to take a dash or disengage action on their next turn. Their Walking movement speed is also reduced by 5ft until the end of combat. It is possible to reduce an enemy's walking movement speed by more than 5ft if additional attacks are made. It is not possible to reduce an enemy's movement more than 20 ft.
Mercenary[edit]
During your time as a Mercenary, you've learned How to use psychological warfare against your enemies and that type of warfare comes in more than one form. Psychological warfare is about damaging the mind of an opponent, breaking them down mentally, until they are completely paranoid and Broken.
- Frightening Presence
3rd-level Mercenary Feature
You can put the fear of death into the hearts of your enemies with only your presence. As a bonus action, you can force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature a number of times equal to your proficiency bonus and you regain all uses when you take a short or long rest.
- Intimidation Tactics
6th-level Mercenary Feature
Your work with criminals has helped you develop your methods for putting a stop to unnecessary violence. Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Strength modifier. In addition, you now have advantage on attack rolls against creatures who are frightened of you.
- Induced Terror
9th-level Mercenary Feature
Many see Mercenaries as Experienced Killers, and it would be normal to fear them. When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one creature you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.
- Hemophobia
13th-level Mercenary Feature
Blood is a very symbolic substance for you, and a great tool for Psychological warfare. At 13th level, after making a melee attack against an enemy capable of bleeding, they must succeed on a DC 8 + Your Charisma + Proficiency, Wisdom saving throw, or be restrained until the end of their next turn. If an enemy rolls 1 on the wisdom saving throw, the sight of their own blood makes them fall unconscious until the start of their next turn.
- Bleeding isn't an actual condition, but rather just a visual thing.
- Mental Breakdown
15th-level Mercenary Feature
Starting at 15th level, you can frighten an already frightened enemy. If you succeed in frightening an already frightened enemy, one of three things happen. The enemy rolls a d6, and the outcome is based on the numbers shown on the die.
- 1-2, The enemy's legs give in, and they fall prone.
- 3-4, The enemy momentarily looses consciousness, falling unconscious until the end of your next turn.
- 5-6, The enemy is afflicted with Short-Term Madness for 1d10 minutes.
Optional Race[edit]
I made a Race with a Lethifold Theme to it if anyone's Interested. https://www.dandwiki.com/wiki/Lethifold_(5e_Race)
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