Lesser Vile Minion (3.5e Creature)
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Lesser Vile Minion
|NE Medium Undead|
|Init/Senses||0/Listen +2, Spot 0|
|AC||17, touch 17, flat-footed 15|
|hp||45 (7 HD)|
|Melee||Slam +5 (2d6+2 + Touch of Madness) Bite +2 (1d4+2 + Touch of Madness)|
|Abilities||Str 18, Dex 16, Con --, Int 10, Wis 10, Cha 10|
|Touch of Madness||Roll a D4. 1 = PC is shaken for the next round, 2 = PC is shaken for the next 2 rounds and loses 1 HP, 3 = PC is shaken for the next 3 rounds and loses 1 HD of health, 4 = PC is shaken for 4 rounds and loses 1 HD of health each round. Effect can be negated by Will Save of 13+ (if slammed), 15+ (if bitten).|
|Undead||Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage (except by psionic combat), energy drain, or death from massive damage.|
Environment Lesser vile minions typically do not wander far from where they were killed, though they can be made to follow the greater vile minion who turned them if the greater vile minion decides to travel.
Typical Physical Characteristics: Lesser vile minions will retain their appearance from exactly when they died, so they will always look freshly dead. In fact they could pass as still living if you ignored any wounds, missing limbs, etc. The retain none of the traits of their living self and lose the ability to speak, except for man babbling, screaming, and moaning. If a lesser vile minion died in armor, it is still wearing that armor and will have the AC bonus presented by the armor.
Lesser vile minions were at one point humanoids. Unfortunately, they were killed by a greater vile minion only to be preserved as their thrall until one of the two dies.