Lesser Couatl (5e Creature)
Lesser Couatl[edit]
Small celestial, lawful good Armor Class 13
Saving Throws Con +3, Wis +4, Cha +3 Magic Weapons. The couatl's weapon attacks are magical. Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts Shielded Mind. The couatl is immune to scrying and any effect which would sense its emotions, read its thoughts or detect its location. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. Constrict. Melee Weapon Attack: +2 to hit, reach 5 ft., one Small or smaller creature. Hit: 7 (2d6) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
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Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly coloured wings and gentle manner speak to their celestial origins. |
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