Leonine Fey (5e Race)

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Leonine Fey[edit]

Physical Description[edit]

Leonine Fey have a fair to tan complexion and their hair comes in all the same colors that humans have, though black is more rare. Their eyes have slit-like pupils and the colors can vary from light blue to green and sometimes gold. They have long pointed ears, like elves, but these are a bit higher, so they resemble more cat ears. They are taller than an elf, sometimes over 6 feet tall. Their women are highly agile whereas their men are stronger and bulkier in a lot of cases.

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History[edit]

Leonine Fey were originally from Feywild before moving to the Material Plane alongside their Moon Fey cousins. While the Moon Fey had to deal with the bigotry associated with their being mistaken for werewolves, the Leonine Fey suffered no such prejudice other than the usual nervousness of meeting someone new. It helped that they spent more time around elves in the beginning who were able to smooth things over with the other races when the inevitable discovery of their existence was made known. Since their integration into the world, they have spent a great deal of time learning about the various races around them and regions where they live. They wound up making a home for themselves on the border between the elflands and the human kingdoms in an area where no settlements of either race were found, making it their permanent homeland.

Society[edit]

Most see the Leonine Fey as Patriarchal, since most deal with the males of their race when visiting their lands, but in fact this couldn't be more wrong. Their women are just as valued as the men, they just prefer to sit in the background and observe. Women often take spiritual roles within their clans while the men protect their villages. Professions such as smithing and tailoring though can be held by anyone with the skill to do so. This isn't due to the fact that women are weaker than men or men aren't as spiritual as men, for there are female protectors and male shamans. This is just simply how things are seen and how they choose to portray their society. The truth is the women can fight just as well as the men and all their kind are deeply connected to the land and have a strong sense of family unity and love for nature. They are ruled over by the Elder Council, with the most venerated of each village being a member of said council. It is in this council that any major decision must be debated over and voted on. Those who commit crimes must atone for their sin, the level of atonement depending on the severity of the crime. There are unforgivable crimes, such as rape, murder, and anything that harms a child. One who commits these crimes is branded as such and is forever exiled, never allowed to return, and their families must cut all ties with the individual or be exiled as well, though they are allowed to return should they choose to disown the offender.

Leonine Fey are as likely as not to be called by the lure of adventure, depending on the individual. Some are happy just staying home and learning their craft, their curiosity more than sated by the stories told by the elders and traders. Others decide they want to see such things for themselves, and leave to experience it. Those who leave are always welcomed home, provided they have not committed a taboo sin.

Leonine Fey Names[edit]

Their names tend to resemble elven names a lot, but time in the mortal realm has led to them having human names as well.

Leonine Fey Traits[edit]

Ability Score Increase. Your Charisma is increased by 2 and either your Dexterity or Strength increases by 2.
Age. A leonine fey matures at the same rate as humans, but once they reach adulthood they start to age slowly like elves. They can usually live to be up 700 years old.
Alignment. They tend to be any good alignment, but sometimes they may be simply neutral. There are the occasional evil ones, but they are never found in their homelands as those that are evil are always banished.
Size. Their height can vary from 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Survivor. You have proficiency in the Survival skill.
Trance. Fey don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Shapeshift. At 1st level you can use your action to polymorph into a panther or lion (Monster Manual-page.:333, leonine fey that are black haired generally go for panthers whilst brown haired ones go for lions), a hybrid form or back into your normal humanoid form. You take on the statistics of the panther or lion in animal form, but your hybrid form retains your normal statistics(including spellcasting ability if you have one), with the exception of your hit points which remain the same in either form and any equipment you are wearing or carrying doesn't get transformed. Both forms have a bite attack that deals 1d6 + your bonus modifier (using either your Strength or Dexterity modifier, your choice, males prefer to use strength and females dexterity) in piercing damage, that increases to 2d6 at 5th level. They also have claw attack that deals 1d4 + your bonus modifier slashing damage that increases to 2d4 at 5th level. They also have an advantage to Perception checks that rely on hearing and smell(hybrid and animal form only) and they also gain a multiattack(one with their bite and one with their claw) at 5th level. Their natural armor class in either form is 12 + Dexterity modifier. Your form can last up to 1 minute and you can polymorph in this way a number of times equal to your proficiency bonus and you regain all expended charges on a long rest.

At 10th level your animal form changes, growing stronger and your hybrid form reflects the same. Your bite attack's hit die increases to a d8 and when you successfully hit a creature with it, they must succeed on a Strength saving throw(DC is 8 + your proficiency bonus + your Strength or Dexterity modifier) or be knocked prone, and your claw attack's hit die increases to a d6. Your armor class in this form is now 13 + your Dexterity modifier. Also at 10th level you get a Special Ability: You can either get advantage on all Dexterity saves or damage resistance against slashing and piercing damage(you can only choose one). Males will usually take the damage resistance and females usually get the advantage on all Dexterity saving throws, but you are free to choose.
Languages. You can speak, read, and write Common, Elvish and Sylvan

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +3d6 90 lb. × (3) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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