Lemma Vissiv, Greater (5e Creature)

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Lemma Vissiv, Greater[edit]

Large celestial, any alignment, typically neutral


Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 16 (+3)

Skills Arcana +4, Deception +5, Insight +6, Perception +6, Persuasion +5
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities paralyzed, petrified, prone, unconscious
Senses passive Perception 16
Languages Common, telepathy 120 ft.
Challenge 4 (1,100 XP)


Sense Magic. The lemma senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Shapechanger. The lemma can use its action to polymorph into a form with an altered weapon, into a form with a climbing, swimming, or flying speed of 30 feet (lemma's choice), or into a form with a walking speed of 50 feet, or back into its true form, which is a lemma. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Everchanging. The lemma is immune to any spell or effect that would alter its form or size that it refuses.

ACTIONS

Grasping Limb. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the lemma can't make limb attacks against other targets.

Altered Limb (Weapon Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 4) bludgeoning, piercing or slashing damage (lemma's choice).

Dream Walker (1/Day). The lemma travels from the Material Plane to The Dream, or from The Dream to the Material Plane.


A more powerful form of the lesser lemma vissiv, greater lemma vissiv are found throughout the deeper regions of The Dream. Formed when lesser lemma subsume some source of significance or when two fuse together, these Dream creatures command their lesser kin.
Like their lesser kin, no two lemma look alike. More so than lesser lemma vissiv, the greater lemma vissiv are a strange amalgam of distorted human features and inanimate objects. Virtually any combination of characteristics are evidenced: multiple faces or heads, hanging chains, doors and windows, enormous grasping hands, a tin roof, rivets and seams, a gigantic eye, and so on. Every hour or so, some detail about the creature will melt and reform with subtly altered elements.
Greater lemma vissiv tend to be domineering (even bullying), particularly to other lesser lemma. When summoned through magic, they can be difficult to control. They will unhesitatingly attack any creature from The Dark on sight.

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