Lemma Kertwyn, Giant (5e Creature)

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Lemma Kertwyn, Giant[edit]

Medium celestial, any alignment


Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 15 (+2) 12 (+1) 16 (+3) 13 (+1)

Skills Arcana +3, History +3, Persuasion +3, Religion +3
Proficiency Bonus +2
Damage Immunities psychic
Condition Immunities paralyzed, petrified, prone, unconscious
Senses passive Perception 13
Languages understands Common but can't speak, telepathy 120 ft.
Challenge 1 (200 XP)


Sense Magic. The lemma senses magic within 60 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

ACTIONS

Rebuff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Breath of Sleep (Recharge 5-6). The lemma exhales sleep in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 13 Wisdom saving throw against this magic or fall unconscious. The effect lasts for 1 minute, until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Undead and creatures immune to being charmed automatically succeed on the saving throw.


The giant lemma kertwyn is a rarer form of the lemma kertwn seen when one reaches great age, or when the creature is simply invested with more power when the dream god creates it. Like its lesser kin, the giant lemma kertwyn has the face of a wise humanoid and the body of a large fish or bird. A thin, constant stream of gray mists exhales from its mouth and nose. Its body can be any color, though metallic colors are far more common. All forms of lemma are created by the dream gods directly. The giant lemma kertwyn serve as advisers, diplomats, and vanguards.

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