Legolem (5e Creature)
Legolem[edit]
Large construct, lawful neutral Armor Class 10
Proficiency Bonus +3 Charge (Quadruped Form Only). If the legolem moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone. Disassembly. If the legolem takes bludgeoning damage, it scatters tiny, multicolored bricks in the immediate vicinity. The ground of one space that the legolem is occupying becomes filled with these bricks, whose sharp edges cause them to act like caltrops. If a legolem that is missing hit points enters a space filled with these bricks, it may spend its action to absorb them into itself, regaining 10 hit points. If the legolem dies, it falls apart, and all spaces in a 20-foot cube centered on the golem are filled with these bricks. Immutable Form. The legolem is immune to any spell or effect that would alter its form. Magic Resistance. The legolem has advantage on saving throws against spells and other magical effects. Magic Weapons. The legolem's weapon attacks are magical. Small Bricks. The legolem can move through spaces small enough for a 1-inch-wide brick without squeezing, but the damage of its attacks are halved unless it is completely on one side of the gap. ACTIONSMultiattack. The legolem makes two attacks. Slam (Humanoid or Quadruped Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) bludgeoning damage. Bite (Quadruped or Sea Creature Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target is grappled if it is Medium or smaller. If the target is already grappled, the legolem can attempt to engulf the creature by making a Strength (Athletics) check opposed by the creature's Strength or Dexterity saving throw. An engulfed creature is blinded and restrained, has total cover against attacks and effects outside the legolem, and takes 14 (4d6) piercing damage at the start of each of the legolem's turns. The legolem can only engulf one Medium creature, two Small creatures, or four Tiny creatures at a time. Disassemble. The legolem collapses into a heap of tiny, multicolored bricks and covers a 20-foot square area with bricks as in its Disassembly trait. In this state, it is prone and cannot move or take any action until it takes an action to reassemble itself, but cannot be determined to be an animate object. Reassemble. The legolem reassembles itself into a different form resembling an object, a quadruped, a sea creature, or back into its humanoid form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.
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The legolem is the insidious two-step creation of a mad mage, who created tiny bricks of plastic, a form of discrete and painful floor trap which could not only be scattered with great ease, but also assembled into toys, sold to children, and thusly delivered to his enemy's houses without them ever seeing him. It was not long after that that the mage took a large mass of these colorful little bricks he had made and transmuted them into powerful guardians for himself, tireless and able to assume any form as he needed at any time. However, he was later betrayed when he himself stepped on one of his own bricks and died. Now masterless, the legolems scattered themselves across the world, lying in wait for victims in the form of traps just like they were always meant to be. |
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