Leech (5e Creature)

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Leech[edit]

Tiny beast, unaligned


Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 5 ft., climb 5 ft., swim 20 ft.


STR DEX CON INT WIS CHA
1 (-5) 10 (+0) 8 (-1) 1 (-5) 7 (-2) 1 (-5)

Skills Stealth +2
Proficiency Bonus +2
Condition Immunities blinded
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 0 (10 XP)


Amphibious. The leech can breathe air and water.

Salt Susceptibility. For every handful of salt thrown on the leech, it takes 3 (1d6) acid damage.

ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 1 hit point due to blood loss.
The leech can detach itself by spending 5 feet of its movement. It does so after it drains 5 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.


Leeches are horrible little worm-like creatures that derive sustenance by draining the blood of larger animals. They tend to live in swamps or freshwater, though some types of leeches live on land. Salt burns the flesh of a leech, and many explorers that travel through swampy areas take a bag of salt with them.

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