Leakage (3.5e Class)

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Leakage[edit]

He/she robbes to live in a city. And mastered about fighting.So he/she is a good warrior and Leakage.

Making a Leakage[edit]

Starting Gold: 4d4x10 gp (100 gp).

Starting Age: Moderate.

Table: The Leakage

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Sneak Attack +1d6, Trapfinding, Bonus Feat
2nd +2 +3 +3 +0 Evasion, Bonus Feat
3rd +3 +3 +3 +1 Sneak Attack +2d6, Trap Sense +1
4th +4 +4 +4 +1 Uncanny Dodge, Bonus Feat
5th +5 +4 +4 +1 Sneak Attack +3d6, Fear
6th +6/+1 +5 +5 +2 Trap Sense +2, Bonus Feat
7th +7/+2 +5 +5 +2 Sneak Attack +4d6
8th +8/+3 +6 +6 +2 Improved Uncanny Dodge, Bonus Feat
9th +9/+4 +6 +6 +3 Sneak Attack +5d6, Trap Sense +3
10th +10/+5 +7 +7 +3 Special Ability, Bonus Feat
11th +11/+6/+1 +7 +7 +3 Sneak Attack +6d6
12th +12/+7/+2 +8 +8 +4 Trap Sense +4, Bonus Feat
13th +13/+8/+3 +8 +8 +4 Sneak Attack +7d6, Special Ability
14th +14/+9/+4 +9 +9 +4 Bonus Feat
15th +15/+10/+5 +9 +9 +5 Sneak Attack +8d6, Trap Sense +5
16th +16/+11/+6/+1 +10 +10 +5 Special Ability, Bonus Feat
17th +17/+12/+7/+2 +10 +10 +5 Sneak Attack +9d6
18th +18/+13/+8/+3 +11 +11 +6 Trap Sense +6, Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6 Sneak Attack +10d6, Special Ability
20th +20/+15/+10/+5 +12 +12 +6 Bonus Feat

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).


Class Features[edit]

Weapon and Armor Proficiency: A Leakage is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Sneak Attack: If a Leakage can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The Leakage’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Leakage flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Leakage levels thereafter. Should the Leakage score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, a Leakage can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

A Leakage can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Leakage must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Leakage cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Trapfinding: Leakages (and only Leakages) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic traps has a DC of 25 + the level of the spell used to create it.

Leakages (and only Leakages) can use the Disable Device skill to disarm magic traps. A magic traps generally has a DC of 25 + the level of the spell used to create it.

A Leakage who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

Evasion (Ex): At 2nd level and higher, a Leakage can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Leakage is wearing light armor or no armor. A helpless Leakage does not gain the benefit of evasion.

Trap Sense (Ex): At 3rd level, a Leakage gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Leakage reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Trap sense bonuses gained from multiple classes stack.

Uncanny Dodge (Ex): Starting at 4th level, a Leakage can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a Leakage already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge (Ex): A Leakage of 8th level or higher can no longer be flanked.

This defense denies another Leakage the ability to sneak attack the character by flanking her, unless the attacker has at least four more Leakage levels than the target does.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum Leakage level required to flank the character.

Special Abilities: On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a Leakage gains a special ability of her choice from among the following options.

Crippling Strike (Ex): A Leakage with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.

Defensive Roll (Ex): The Leakage can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the Leakage can attempt to roll with the damage. To use this ability, the Leakage must attempt a Reflex saving throw (DC=damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the Leakage’s evasion ability does not apply to the defensive roll.

Fear: Once per day starting at 5th level, a Leakage can emanate a fear in a 50-foot radius for 5 round per level. Foes must make a Will save (DC 10 + Leakage’s class level +Leakage’s Cha modifi er) or be affected as if by a fear spell.

Improved Evasion (Ex): This ability works like evasion, except that while the Leakage still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless Leakage does not gain the benefit of improved evasion.

Opportunist (Ex): Once per round, the Leakage can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Leakage’s attack of opportunity for that round. Even a Leakage with the Combat Reflexes feat can’t use the opportunist ability more than once per round.

Skill Mastery: The Leakage becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.

Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A Leakage may gain this special ability multiple times, selecting additional skills for it to apply to each time.

Slippery Mind (Ex): This ability represents the Leakage’s ability to wriggle free from magical effects that would otherwise control or compel her. If a Leakage with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.

Feat: A Leakage may gain a bonus feat in place of a special ability.


Table: The Epic Leakage

Hit Die: d6

Level Special

21st Sneak Attack +11d6, Trap Sense +7

22nd Bonuse Feat

23rd Sneak Attack +12d6

24th Trap Sense +8, Bonus Feat

25th Sneak Attack +13d6

26th Bonus Feat

27th Sneak Attack +14d6, Trap Sense +9,

28th Bonus Feat

29th Sneak Attack +15d6

30th Trap Sense +10, Bonus Feat

8 + Int modifier skill points per level.



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