Lava Salamander Ala'i (5e Creature)

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Lava Salamander Ala'i[edit]

Large elemental, chaotic neutral


Armor Class 19 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 14 (+2) 16 (+3) 14 (+2) 20 (+5)

Saving Throws Dex +7, Con +6, Cha +9
Skills Arcana +7, Perception +6, Persuasion +9
Proficiency Bonus +4
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 16
Languages Common, Ignan
Challenge 10 (5,900 XP)


Laval Burst. When Ala'i drops below half his hit point maximum, his speed increases to 40 feet.

Heated Body. A creature that touches Ala'i or hits him with a melee attack while within 5 feet of him takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon Ala'i wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Spellcasting. Ala'i is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks), and he needs only verbal components to cast his spells. He has the following cleric spells prepared:

Cantrips (at will): fire bolt, thaumaturgy
1st level (4 slots): burning hands, command, hellish rebuke
2nd level (3 slots): scorching ray
3rd level (3 slots): fireball
4th level (3 slots): freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): disintegrate

ACTIONS

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, Ala'i can automatically hit the target with his tail, and he can't make tail attacks against other targets.


LEGENDARY ACTIONS

Ala'i can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ala'i regains spent legendary actions at the start of his turn.

Move. Ala'i moves up to half his speed.
Teleport (Costs 2 Actions). Ala'i magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Cast a Spell (Costs 3 Actions). Ala'i casts a spell from his list of prepared spells, using a spell slot as normal.

salamander_fire_by_zaigard-d2662ax.png
By Zaigard

Ala'i means "awake" in the tongue of the firenewts. This fearsome salamander is a wise and cunning priest of Kossuth. Upon being trapped in Bezmadan's bowels, he rose to prominence among the other fiery creatures who were stranded from their original home. With his leadership over the salamaders and firenewts, he subjugated the reluctant azers to amass enough force to conquer the depths of the forge in search of materials with which they plan to build a gate back to their home plane. Unlike the typical salamander, Ala'i is not all evil. However, he can be very persuasive with words to get what he wants, and when the chips are down, few methods are beneath him. He can be cordial one moment and suddenly belligerent if he takes offense, making him a deadly foe when insulted.

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