Lancea (5e Class)
Lancea[edit]
A tall elven woman walks into the tavern with a long spear on her back.
A man in light armor with a glaive in his hands deftly jumps through the branches of trees.
A fighter with a pike dashes forward swiftly, blocking the attack threatening his ally.
The lance wielding warrior[edit]
A traveler who relies on his agility and speed in battles, a member of the royal guard who is ready to put his spear under any blow, and even a gladiator who has chosen a glaive as his weapon - all this heroes are Lanceas. Experienced warriors who combine steel and magic in battle, both bringing death and often looking into its cold eyes.
Creating a Lancea[edit]
Now it is time to think about your background. How have you became a master of the spear and why did you pick this exact weapon? Was it just a matter of taste, some kind of tradition or were you forced to? There are no real limitations on the reason for that. Who you are and why have you embarked on your journey? Anyone can wield a lance as their weapon after all, so the freedom of your background is fully yours. Just an adventurer, member of some kind of guard or even a former arena gladiator whose spear skills he took with him on a journey.
- Quick Build
You can make a lancea quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma and Constitution. Choose any suitable background with skills, that will help you out of combat. Choose Athletics, Acrobatics, Insight, and Survival as your skills. Choose a weapon, armor and a pack in addition to anything granted by your background.
Class Features
As a Lancea you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Lancea level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Lancea level after 1st
- Proficiencies
Armor: light armor, medium armor
Weapons: Simple weapons, glaive, pike, halberd
Tools: Cartographer's tools, Thieves' tools
Saving Throws: Dexterity, Charisma
Skills: Choose four from Athletics, Acrobatics, Survival, Insight, Medicine, Investigation, Animal Handling, and Sleight of Hand.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a spear or (b) a glaive or (c) a pike
- one simple weapon
- (a) scale mail or (b) studded leather armor
- (a) a burglar's pack or (b) an explorer's pack or (c) a dungeoneer's Pack
- If you are using starting wealth, you have 5d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features | Magical Sustenance Dice |
---|---|---|---|
1st | +2 | Fighting Style, Second Wind | 6 |
2nd | +2 | Polearm Enthusiast, Magical Sustenance | 6 |
3rd | +2 | Lancea Archetype | 6 |
4th | +2 | Ability Score Improvement | 6 |
5th | +3 | Additional Attack | 6 |
6th | +3 | Lancea Archetype Skill | 6 |
7th | +3 | Chaser, Magical Sustenance improvement | 8 |
8th | +3 | Ability Score Improvement | 8 |
9th | +4 | Runic Shield | 8 |
10th | +4 | Lancea Archetype skill | 8 |
11th | +4 | Additional Attack, Lancea Sub-Archetype | 8 |
12th | +4 | Ability Score Improvement | 8 |
13th | +5 | Magical Sustenance Improvement | 10 |
14th | +5 | Do or Die | 10 |
15th | +5 | Lancea Sub-Archetype skill | 10 |
16th | +5 | Ability Score Improvement | 10 |
17th | +6 | Polearm Expert | 10 |
18th | +6 | Runic Shield Improvement, Lancea Sub-Archetype Skill | 10 |
19th | +6 | Ability Score Improvement | 10 |
20th | +6 | Lancea Sub-Archetype Skill | 10 |
Fighting Style[edit]
At 1st level choose a fighting style that fits you. It will grant you a special advantage.
Full Focus[edit]
While fighting only one enemy, gain a +2 bonus for your attack rolls.
Protection[edit]
If the creature you see is attacking another creature within 5 feet of you, you can use your reaction to apply a disadvantage to their attack roll.
Defense[edit]
Gain +1 AC while wearing armor.
Mastery[edit]
When you get 1 or 2 for your polearm attack roll, you may reroll the attack dice once.
Second Wind[edit]
At 1st level you have a limited source of stamina that you can use to protect yourself. On your turn, you can use a bonus action to restore hits in the amount of 1d10 + your lancea level.
After using this skill, you must complete a short or long rest in order to be able to use it again.
Polearm Enthusiast[edit]
At 2nd level you gain a decent skill of using polearms in various situations. When you use a polearm weapon for your attack, you can change the damage from piercing to slashing and vice versa.
Magical Sustenance[edit]
At 2nd level you gain the ability to empower your attacks with magic. Upon a polearm attack, deal additional damage equal to your cha modifier + 1d6.
Your Magical Sustenance dice becomes 1d8 at level 7 and 1d10 at level 13.
Lancea archetype[edit]
At 3rd level you can choose one of the two Lanceas' archetypes - Knight and Rebel. Each one of them will grant you additional abilities at level 3th, 6th and 10th. At 11th every archetype will give you a choice of two more sub-archetypes with their own abilities.
All archetypes and sub-archetypes are detailed at the end of the class description.
Additional Attack[edit]
At 5th level, when you do an attack with your action, you can attack twice instead of once. The amount of attacks will increase to 3 at level 11th.
Chaser[edit]
At 7th level you become even more agile, than before, gaining +1 AC and +15 speed.
Runic Shield[edit]
At 9th level you move some of your magical powers towards your defense and safety. When your hits drop below 1 during an enemy's turn, you immediately receive hits in the amount of 1 + your proficiency bonus and do not receive any damage until the end of this turn.
After using this skill, you must complete a short or long rest in order to be able to use it again. Starting at level 18, you can use this skill twice before you need to rest.
Do or Die[edit]
At the 14th level, you are able to use every convenient opportunity to attack. After taking melee damage, you can instantly counterattack an enemy with a single blow. Additional attacks do not apply to this skill.
Polearm Expert[edit]
At the 17th level, your polearm wielding skills become unmatched. When making an attack roll for your polearm weapon increase the number of dice by 1. For example, 1d8 becomes 2d8 and 2d6 becomes 3d6.
Lancea Archetypes[edit]
Rebel[edit]
You focus on your dexterity and agility, chaotically rushing through the battlefield. Your strikes are swift and powerful, so in the fight you mostly rely on your attacking capabilities.
- Rush and Strike
At 3rd level, your attack rolls get a +2 bonus if you have moved on that exact turn before them.
- Lethal Swiftness
At 3rd level, gain proficiency in the Athletics and Acrobatics skills. If you are already proficient in one or both of these skills, treat skill as an expertise skill, doubling your proficiency bonus.
- Eclipse
At 6th level, you can use one of your attacks to jump over an enemy that is large in size or smaller. With that move you move behind the enemy and strike their back. If enemy is hit by the attack, they have to make a constitution saving throw with the DC of 10 + your proficiency bonus in order to not get stunned.
- Skillful Maneuvering
At 10th level, you gain +10 additional speed and difficult terrain does not slow you down anymore.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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