Lance Master (5e Creature)

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Lance Master[edit]

Medium humanoid (any race), any alignment

Armor Class 16 (chain mail)
Hit Points 90 (12d8 + 36)
Speed 30 ft.

18 (+4) 14 (+2) 16 (+3) 13 (+1) 15 (+2) 13 (+1)

Saving Throws Con +7, Wis +6
Skills Athletics +8, Perception +6, Persuasion +5
Proficiency Bonus +4
Senses passive Perception 16
Languages any two languages
Challenge 11 (7,200 XP)

Brave. The lance master has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the lance master hits with it (included in the attack).

Keen Sight. The lance master has advantage on Wisdom (Perception) checks that rely on sight.

Pike Master. If a creature enters the lance master's reach, it provokes an opportunity attack.


Multiattack. The lance master makes three melee attacks.

Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage in melee or 7 (1d6 + 4) piercing damage at range.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the lance master can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the lance master. A creature can benefit from only one Leadership die at a time. The effect ends if the lance master is incapacitated.


Parry. The lance master adds 4 to its AC against one melee attack that would hit it. To do so, the lance master must see the attacker and be wielding a melee weapon.

A lance fighter with the Master template applied to it. Lance masters are among the most powerful soldiers in an army, as they tear away at opponents with tremendous skill, wielding mighty pikes and javelins. They are veterans among veterans, with the skill and prowess that comes with constant training and vigilance.

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