Lammasu (5e Creature)
Lammasu[edit]
Large monstrosity, chaotic neutral Armor Class 17 (natural armor)
Saving Throws Dex +7, Con +10, Wis +8 Inscrutable. The lammasu is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the lammasu's intentions or sincerity have disadvantage. Magic Weapons. The lammasu's weapon attacks are magical. Spellcasting. The lammasu is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The lammasu knows the following sorcerer spells: Cantrips (at will): prestidigitation, shocking grasp, true strike ACTIONSMultiattack. The lammasu makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage. Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
LEGENDARY ACTIONSThe lammasu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lammasu regains spent legendary actions at the start of its turn. Claw Attack. The lammasu makes one claw attack. |
The lammasu is distantly related to the sphinxes but far more feral and dangerous, to the point they are said to be unbridled wrath from the gods. They appear as fearsome lions or tigers with feathered wings. They don't always care to parley with dolphins. |
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