Lamia Medusa (5e Creature)

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Lamia Medusa[edit]

Large monstrosity, chaotic evil


Armor Class 15 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 16 (+3) 12 (+1) 13 (+1) 15 (+2)

Skills Deception +5, Insight +4, Perception +4, Stealth +6
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common
Challenge 7 (2,900 XP)


Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Regeneration. The medusa regains 10 hit points at the start of its turn. If the medusa takes radiant damage, this trait doesn't function at the start of the medusa's next turn. The medusa dies only if it starts its turn with 0 hit points and doesn't regenerate.

Rejuvenation. If it dies, the medusa returns to life in 1d6 + 1 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Innate Spellcasting. The medusa's innate spellcasting ability is Charisma (spell save DC 13). The medusa can innately cast the following spells, requiring no material components:

At will: minor illusion, prestidigitation
1/day: find familiar

ACTIONS

Multiattack. The medusa makes three attacks: two with its snake hair and one with its constrict.

Snake Hair. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.

Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the medusa cannot constrict another target.


A medusa granted immortality by the demon lord Graz'zt will sometimes transform into a lamia medusa due to prolonged exposure to demonic forces. Often confused with mariliths, these monstrosities spend eternities turning humanoids to stone, so that they might adorn Graz'zt's temples, and will often take control of yuan-ti clans, to pervert their purpose for demonic ends.

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