Lamia Dominatrix (5e Creature)
Lamia Dominatrix[edit]
Medium undead, neutral evil Armor Class 15 (natural armor)
Saving Throws Dex +7, Con +7, Cha +9 Antimagic Cone. When the lamia opens its third eye it creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the lamia decides which way the cone faces and whether the cone is active. The area works against the other powers of the lamia. Regeneration. The lamia regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the lamia takes radiant damage or damage from holy water, this trait doesn't function at the start of the lamia's next turn. Innate Spellcasting (Psionics). The lamia's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no components. At will: detect thoughts, dimension door Lamia Weaknesses. The lamia has the following flaws: ACTIONSMultiattack. The lamia makes two attacks, only one of which can be a bite attack. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the lamia can grapple the target (escape DC 13). Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the lamia, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Mind Blast (Recharge 5-6). The lamia magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 18 (4d8) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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The lamia dominatrix develops features similar to eels and fish, they begin living in the canals and deep waterways near Ravenna. Surprisingly enough they are capable of levitation and can fly above the water. The lamia will develop tentacles and tendrils as hair that writhe in autonomy. They develop potent psionic powers, capable of dominating sailors or blasting the minds of mariners who come too close to their watery hunting grounds. The lamia grows a powerful third eye similar to that of a giant squid in the center of its forehead which can emit powerful nullifying forces that cancel magic. They are known to accompany their more savage brethren like the winged strigoi and the gargantuan nosferatu carnifex. |
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