LAW (5e Class)

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[edit]

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a <!-The Ope Ope-> quickly by following these suggestions. First, <!-Wisdom-> should be your highest ability score, followed by <!-constitution->. Second, choose the <!-out lander-> background. Third, choose <!-LongSword->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d12 per level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: Medicine kit
Saving Throws: Wisdom, Constitution
Skills: Medicine, perception, persuasion, history, arcana, slight of hands

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Features Ability Points Spatial Rend
1st +2 <Spatial Rend, Room, Shambles, spellcasting-> 4+wisdom modifire 1d4
2nd +2 <!-expertice-> 4+wisdom modifire 1d4
3rd +2 <!-archtype. spatial levity, Surgeon of Death -> 6+wisdom modifire 1d4
4th +2 Ability Score Improvement 6+wisdom modifire 1d4
5th +3 Extra Attack 8+wisdom modifire 1d6
6th +3 Second Wind, Archtype feature 8+wisdom modifire 1d6
7th +3 Quick Recovery 10+wisdom modifire 1d6
8th +3 Ability Score Improvement, Improved Room 10+wisdom modifire 1d6
9th +4 12+wisdom modifire 1d6
10th +4 Archtype feature 12+wisdom modifire 1d6
11th +4 14+wisdom modifire 1d8
12th +4 Ability Score Improvement 14+wisdom modifire 1d8
13th +5 16+wisdom modifire 1d8
14th +5 16+wisdom modifire 1d8
15th +5 Archtype feature 18+wisdom modifire 1d8
16th +5 Ability Score Improvement 18+wisdom modifire 1d8
17th +6 20+wisdom modifire 1d10
18th +6 Archtype feature 20+wisdom modifire 1d10
19th +6 Ability Score Improvement 22+wisdom modifire 1d10
20th +6 22+wisdom modifire 1d10

<!-Spatial Rend->[edit]

At 1st level, your practice of The Long sword gives you mastery of combat styles that uses a Long sword.

You gain the following benefits while you are using a long sword and you aren't wearing armor or wielding a shield:

You can use Dexterity instead of Strength for the attack and damage rolls of your sword strikes You can add a d4 to your damage of your sword strikes. This die changes as you gain levels, as shown in the Spatial Rend column.

<!-Room->[edit]

<!-use bonus action to create a 20ft spherical dome centered on your self. you can use an Ability Point (AP) to switch teleport objects of 5 Pounds or less. you may use this feature as an Action, Reaction, or bonus action. Room acts like a aura ability.->

<!-spellcasting/ability>[edit]

Spellcasting Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition. you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus +
your wisdom modifier
Spell attack modifier = your proficiency bonus +
your wisdom modifier

<!-Improved Room->[edit]

spherical dome is now 40ft. you can use an Ability point (AP) to switch teleport objects 30lbs of pounds. in addition you may use additinal Ability points (AP) to increase the weight, 1 (AP will increase the total weight by 40 lbs.

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

Surgeon of Death
Healing hands

Starting at 3rd level, whenever you use a healing spell to restore hit points to a creature, the creature regain additional hit points equal to your wisdom modifier.

Effortless Healing

Starting at 6th level you can heal your allies with speed and ease. You can cast spells that restore hit points and spare the dying using a bonus action, instead of an action on your turn.

Renewal

Starting at 10th level, you can use your Ope Ope no Mi to cause one creature's limb to regrow, as if you had cast regenerate.

In addition, the creature regain a number of hit points equal to twice your level in this class, and the creature regain a number of hit points equal to half your level for each minute over the course of an hour.

At 20th level, you can use this power to bring a creature back to life. This works as a true resurrection spell, which you can cast once, without spending a spell slot or material components.

Once you use this ability to regenerate a creature, you can't use it again until you finish a long rest. If you use it to resurrect a creature, you can't do it again for the next 7 days.

Resurrection

Starting at 15th level You can use half of your TOTAL Ability points to cast the Resurrection spell, No more then once per long rest.

True Resurrection

Starting at 18th level You can all of your TOTAL Ability points to cast the True Resurrection spell, No more then once per long rest.

Spatial Levity coming soon...

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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