Kung Fu (3.5e Tradition)

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Kung Fu
Transmutation [Water]
Element: Water
Prerequisites: None
Attack Die: d8
1st Kata: Heal d6+Con modifier by touch
2nd Kata: +2 to Constitution for the purposes of determining Elementrics endurance
3rd Kata: −2 to number of rounds it takes to regain Elementrics endurance
4th Kata: +2 to Fortitide saves
5th Kata: Create anti−bubble of water so that aquatic creatures can live on land as long you keep it up; Heal die is d8
6th Kata: Turn water to ice, doing an additional d4 in cold damage with every die of normal damage
7th Kata: +3 to Constitution for the purposes of determining Elementrics endurance
8th Kata: −3 to number of rounds it takes to regain Elementrics endurance
9th Kata: +3 to Fortitude saves
10th Kata: Turn water to ice, doing an additional d6 in cold damage with every die of normal damage
11th Kata: Turn water into clouds, make it rain (no wind)
12th Kata: +4 to Constitution for the purposes of determining Elementrics endurance
13th Kata: −4 to number of rounds it takes to regain Elementrics endurance
14th Kata: +4 to Fortitude saves
15th Kata: Turn water to ice, doing an additional d8 in cold damage with every die of normal damage
16th Kata: Teleport through any body of water, provokes attack of opportunity but can gain surprise on anyone within melee of water
17th Kata: +5 to Constitution for the purposes of determining Elementrics endurance
18th Kata: −5 to number of rounds it takes to regain Elementrics endurance
19th Kata: +5 to Fortitude saves
20th Kata: Turn water to ice, doing an additional d10 in cold damage with every die of normal damage

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