Kumakin (5e Race)
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Kumakin[edit]
"They have such small rounded ears on top of their heads..."
The hunter chuckled. He had finally tracked down a rare kumakin cub. As he pulls his bow back, he hears a twig snap loudly behind him. He doesn't have time to turn around.
Every little cub, has its mother's teeth to protect it.
~Buckthorn Orchis, Kumakin Historian
Physical Description[edit]
Tim the Bear, from The Cleveland Show |
Kumakin are humanoid creatures closely akin to bears. Their bodies are covered in thick fur. They can stand on their two hind legs to display their full height, though this is rare. Rarer still is their display of their prehensile hands, which have a thumb appendage to grasp weapons and tools as humans do. Their ears and tail are covered in fur that can be any color from dark brown to white and, in some circumstances, have even been seen in gold. Kumakin have been recorded to stand from 5 all the way to 7 feet tall and can weigh in excess of 550 lbs. Their eyes carry a voracious predatory stare that can shake the nerves of even the most tranquil monk.
History[edit]
Kumakin history tells of a time when they were more open towards other creatures, willing to trade and socialize. However, as wars with between religious factions tore nations apart, kumakin refused to fight for any side, stoically remaining neutral in any wars that proceeded. This infuriated those who expected their loyalty and subjected them to many wartime atrocities from both sides. This treatment, in turn, led to the kumakin race developing a disdain for any kind of religion. Today, they generally desire to be left alone. They have continued to migrate further and further away from any kind of civilization as generations pass, living in some of the most exotic and hard to reach places imaginable. Kumakin have been found in all kinds of environments. Because of this, you can never quite know when you could walk into kumakin territory. There have even been recordings of kumakin turning up in snow, rainforest and deserts.
Society[edit]
Kumakin are almost entirely family sustained, with only a few cases of 2 or 3 tribes working together to survive, particularly in harsh winters. Kumakin are a completely atheist race, choosing to celebrate feats of strength and intelligence of local heroes, rather then gods that they can't see or trust. They do, however, believe in fidelity and breed for life. As such, they are very loyal and protective of their significant other. Kumakin generally only socialize with local tribes and others it has grown up with. they are thereby very close knit and territorial. It is not unheard of for not only outsiders, but also other kumakin, to be completely torn to shreds when entering territory belonging to another tribe.
There exist, however, the exiled kumakin, who are derivative of their tribal progenitors. A majority of kumakin are of the tribal subrace, but every now and then, an oddball is born as a runt of the litter. These are known as exiles, as they display an innate curiosity and wit for exploring the world around them. As such, their fates inextricably lead to their expulsion from all tribes. However, these exiled kumakin have survived by interacting with other races, as their forefathers did before their withdrawal from the world. It is believed thusly that the original, more open-hearted kumakin spirit lives on in these exiled.
Kumakin Names[edit]
Kumakin name their children after things in nature that are strong or beautiful. Strength is the sign of a male where beauty is coveted for females.
Male: Flood, Gust, Roc, Mountain
Female: Lily, Orchid, Mist, Wind
Kumakin Traits[edit]
Savage humanoids with bear-like strength and ferocity.
Ability Score Increase. Your Strength score increases by 2.
Age. Kumakin reach maturity at 9 and can live to be 120 or so.
Alignment. Outside of some exiled kumakin, the whole kumakin race is almost exclusively neutral.
Size. Kumakin grow to between 5 and 7 feet in height and weigh and up to 800lbs. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Quadraped. As a bonus action, you can drop on all fours or revert to bipedally standing. While on all fours, your base walking speed is 40 feet. However, while quadrupedal, you cannot hold or use items.
Menacing. You are proficient in the Intimidation skill.
Hunt Management. Due to kumakin's great size you have disadvantage on Dexterity (Stealth) checks.
Claws. Your strong arms, tipped with sharp claws, are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak and read in Common, and one other language of your choice. However, you lack the ability to write.
Subrace. Choose either the Tribal or Exile subrace.
Tribal[edit]
You are close with your family and attuned with nature, living as kumakin ought.
Ability Score Increase. Your Constitution score is increased by 1.
Tempered Strength. Growing among other strong kumakin, you temper your power and muscle. You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
Shamanist Ways. Living from your tribe which has traversed much terrains in harsh atmospheres, you learned of the ways to heal without resorting to communing with deities and being self-reliant. You have advantage in Wisdom (Medicine) checks to staunch or treat wounds.
Exile[edit]
You are now alone, not guided by your tribe. But there is the world ahead, all for you to explore.
Ability Score Increase. Your Charisma score is increased by 1.
Open Heart. Whenever you make a Wisdom (Insight) check related to the mood or mental state of a creature, you are considered proficient in the Insight skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Helpful. You are an eager beaver when it comes to interacting with people and helping allies. You can take the Help action as a bonus action. You must finish a short or long rest before using this trait again.
Random Height and Weight[edit]
Sub-race | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Tribal | 7′0″ | +1d4 | 480 lb. | 10 × (5d10) lb. |
Exile | 6′0″ | +3d6 | 300 lb. | 10 × (5d10) lb. |
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