Kruthik Zephyr (5e Creature)
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Kruthik Zephyr[edit]
Medium monstrosity (kruthik), unaligned Armor Class 18 (natural armor)
Proficiency Bonus +2 Keen Smell. The kruthik has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated. Spider Climb. The kruthik can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONSMultiattack. The kruthik makes two attacks. Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one or two targets. Hit: 8 (1d8 + 3) slashing damage. Spike. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. REACTIONSLightning Blink (Recharge 6). The kruthik magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see in a straight line from its current location. Each creature in that line must succeed on a DC 14 Dexterity saving throw or take 28 (8d6) lightning damage. Before or after teleporting, the kruthik can make one talon or spike attack. |
Kruthik zephyrs are adult kruthiks who somehow have fused with the elemental energy of lightning and can now harness the powers of lightning and magnetic forces to teleport and climb on vertical and horizontal surfaces without any problem. Their claws have evolved into organometallic long saber-like talons and can unsheathe them in combat to make swift and elegant slashing attacks that can hit multiple opponents. |
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