Kruak Magim (3.5e NPC)
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Kruak Magim is the High Chief of the Centaur lands of Galvland.
Authority[edit]
Magim represents the small country in its Senate dealings. His main goal is to demolish the sterotype of his people as sub-human intelligence. His son, Rek Magim, is currently involved in a huge political scandal involving the discovery of an elven mistress outside of his new marriage. Whether this will affect his eventual rule when his father steps down is unknown.
Game Stats[edit]
Male centaur fighter 16 | |
LN Medium humanoid | |
Init/Senses | +7/Listen +5, Spot +9 |
Languages | Common, Centaur |
AC | 21, touch 11, flat-footed 20 (+3 Dex) |
hp | 135 (16 HD) |
Fort/Ref/Will | +12/+8/+7 |
Speed | 20ft |
Melee | +3 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing or |
Melee | +3 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing |
Base Atk/Grp | +22/17/12/7/+22/17/12/7 |
Abilities | Str 18, Dex 16, Con 14, Int 12, Wis 14, Cha 15 |
Feats | Alertness, Dodge, Mobility, Spring Attack, Endurance, Die Hard, Improved Initiative, Leadership, Power Attack, Cleave, Great Cleave, Weapon Finesse, Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword) |
Skills | Balance +3, Bluff +4, Diplomacy +4, Heal +8, Hide +6, Knowledge (architecture) +2, Knowledge (dungeoneering) +3, Knowledge (geography) +4, Knowledge (local) +5, Knowledge (religion) +2, Listen +14, Search +12, Survival +5, Tumble +4 |
Possessions | +3 Longsword, Shield, Full Plate, Mundane Equipment |
Patron Deity | Morocco |
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