Kroxigor (5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was proposed for deletion on 01:13, 3 November 2024 (MST) because: Issue(s) unaddressed for over a year. (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Recycle.png This page was marked as abandoned on 11:26, 31 October 2023 (MDT) because: Does not follow the 5e Race Preload. Suggestively written from possibly copyright sources, if it's just a different license the license is missing on this page. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

The Kroxigors are the heavy labors or shock warriors of the lizard men society note this is all from the fandom wiki. (https://warhammerfantasy.fandom.com/wiki/Kroxigor)

lore[edit]

The Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones as strong and obedient construction workers, labourers and in times of war, powerful warriors. Under the guidance of Skink overseers, Kroxigors accomplish many great tasks that would require a great amount of strength to muster, such as hauling and placing the massive stone blocks instrumental in the composition of the ziggurat temples.

Perhaps due to the tedium of their labours, the Kroxigor were never intended to be mentally agile. They are extremely simple-minded creatures that require and often desire direction and would instinctively obey all instructions from their smaller kin with an almost alien level of obedience.

An infrequent spawning, it is rare for more than a handful of Kroxigor to enter the world at the same time. They emerge from the same spawning pools as the Skinks, which may go some way to explain why the two species share another common affinity; like Skinks, Kroxigors are very at home in the water - able to move at speed through waterways or swamps. Between tasks, they prefer to submerge themselves in waterholes, leaving only the tops of their heads visible. In this way, not only do the beasts cool off, but they have a chance of surprising their next meal.

When not geared towards warfare, the Kroxigors provide an essential and vital role alongside their smaller Skink cousins. During times of peace and massive construction works, the Skinks, due to their frail and small stature, are unable to complete tasks that require extreme strength to accomplish. Instead, when not using massive beasts of burden to haul heavy goods and materials into place, the Kroxigors offer the medium between the weaker Skinks and the larger yet dull-witted lizard-beasts. Able to understand orders far better than most jungle creatures, the Kroxigors are often assigned the task of labouring heavy equipment or goods anywhere that their smaller Skink relatives might have need of them.

Warfare[edit]

In all practicality, Kroxigors are essentially a larger and far more powerful relative of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and their massive jaws bristling with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet, but when enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

During times of war, units of Kroxigor are used as shock troops to batter enemy battle lines. Kroxigors do not always fight by themselves, however. Skinks tend to swarm around the Kroxigor, encouraged by the awesome power of these mighty creatures. They form up around the trunk-like legs of the Kroxigor, which tower above them. For their part, the Kroxigor are likewise attracted to masses of Skinks, as their high-pitched sounds and energetic movements stimulate their own energy and fuel their own battle rage.

In combat, such formations prove unusually effective, with the Skinks able to pepper foes with poison-tipped javelins before crashing headlong into combat. There, the Skinks provide innumerable fast jabs and their skittish nature is curtailed somewhat by the large presence amongst them. In turn, they are backed up by the crushing power provided by the mighty Kroxigor. Because of their massive frames, the Kroxigor can easily reach over any intervening Skinks, allowing the reptilian giants to pulp more than their share of any foe.

While Kroxigors are quite able to rip a man apart with their bare hands, to enhance their destructive potential, Skinks will supply them with weapons. Each ornate club is taller than a Saurus Warrior and requires a dozen Skinks to lift. The Kroxigor swing these massive, death-dealing instruments with ease, able to splatter a man-sized creature beyond all recognition with a weighty blow that can shatter stone.

Once the fighting has stopped, however, it is not uncommon for Kroxigor to simply drop their weapons and continue with another appointed task. They were not made for remembering details for any length of time, and for this reason, some Skinks will secure the weapons to the Kroxigor itself, using lengths of bronze chain. Even the most forgetful beast will therefore drag his weapon along behind him to the next engagement.

kroxigor stats[edit]

Ability score increases your Strength increases by 3 and your Constitution by 2. but your Dexterity is lowered by 2 and your Intelligence score decreases by 2.

Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Savage Attack. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Scaly Skin. Your body is covered in a thick set of scales that protect from most physical attacks. You have a natural AC that is equal to 13 + you Constitution modifier.

Brute. You can wield oversized weapons (or Large weapons) as though you were a Large creature. You cannot wield light weapons.

Bite Attack. Your fanged maw is a natural weapon, which you can use to make a bite attack. If you hit with it, you deal piercing damage equal to 1d6 + double your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You are considered proficient in this attack.

copy-write[edit]

copywirteThis page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer franchise, and/or include content directly affiliated with and/or owned by Games Workshop and Rick Priestly. D&D Wiki neither claims nor implies any rights to Warhammer copyrights, trademarks, or logos, nor any owned by Games Workshop and Rick Priestly. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. Also i used the Seraphon and the Lizardmen dnd wiki pages so credit to them for putting one favorite race's from Warhammer in DnD

Home of user-generated,
homebrew pages!


Advertisements: