Kroog (5e Background)

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Kroog[edit]

Kroogs are primal psions, living in the wilderness with their clan. They are untrusting of civilized folk, and are typically a race or class that is more psychically attuned. Ask these questions when building your Kroog:

•Why do you trust (or distrust) the other characters?

•How did you develop (or lose) your psychic powers?

•How are you able (or not able) to combine your psychic and physical powers?

Skill Proficiencies: Arcana, Athletics

Tool Proficiencies: Alchemist's tools

Languages: Deep speech, Primordial

Equipment: Choose between Explorer's pack and Dungeoneer's pack

Feature: Wild attunement[edit]

Your unnatural strength can pay off in the brutal wilds. You can maintain a wealthy lifestyle in the wilderness by using your natural attunement to the wild to create minor but lasting changes to the environment to make it more comfortable to most.

Alternate Feature: Psychic might[edit]

Your psionic strength can allow access into mercenary groups and military barracks, as you are very capable of helping them, and they want to repay you.

Suggested Characteristics[edit]

Kroogs are usually undeveloped in mind, and this can lead to strange quirks about them.

Personality Traits[edit]

d8 Personality Trait

1 Unlike people, the beasts of the wild are friends who won't stab me in the back.

2 Go ahead and insult me - I dare you.

3 I scorn those who can't survive away from the comforts of civilization.

4 Don't tell me I'm not allowed to do something.

5 Laws are for people who are afraid to face their inner beasts.

6 I smear the blood of my enemies over my skin.

7 I was, in fact, raised by (beast).

8 HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things.]

Ideals[edit]

d6 Ideal

1 Clan. My clan is all that really matters. (Any)

2 Anarchy. No person or law or custom can tell another what to do. (Chaotic)

3 Nature. We weren't born tame or domesticated, so we shouldn't have to live that way. (Neutral)

4 Might. The strongest are meant to dominate the weak. (Evil)

5 Rage. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)

6 Tradition. The way of nature must be preserved and upheld. (Any)

Bonds[edit]

d6 Bond

1 I am determined that one day I will lead my clan - or a new one.

2 I would give my life for my clan chieftain.

3 The chieftain of another clan has a grudge against me.

4 I am devoted to a sacred site in the midst of (location).

5 My weapon is made from the first (monster) I ever hunted.

6 GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.]

Flaws[edit]

d6 Flaw

1 If you question my courage, I will never back down.

2 HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.]

3 I'm as stubborn as the earth.

4 I'm so convinced of my superiority over soft, civilized people that I'll take great risks to prove it.

5 I'm easily manipulated by people I find attractive.

6 I'm not actually all that angry.

5.00
(one vote)

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