Kronosaurus (5e Creature)

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Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 0 ft., swim 60 ft.

26 (+8) 16 (+3) 20 (+5) 2 (-4) 11 (+0) 6 (-2)

Proficiency Bonus +3
Senses passive Perception 10
Challenge 7 (2,900 XP)

Charge. If the kronosaurus moves at least 30 feet straight toward a target and hits it with a ram attack on the same turn, the target takes an extra 16 (3d10) bludgeoning damage.

Hold Breath. The kronosaurus can hold its breath for 30 minutes.

Siege Monster. The kronosaurus deals double damage to objects and structures.

Underwater Camouflage. The kronosaurus has advantage on Dexterity (Stealth) checks made while underwater.


Multiattack. The Kronosaurus makes three attacks: one with its bite, one with its ram, and one with its Paddles.

Ram. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Paddles. Each creature within 10 feet of the kronosaurus must succeed on a DC 16 Strength saving throw or take 9 (2d8) bludgeoning damage and be pushed 15 feet away from the kronosaurus.

Fred Wierum

The kronosaurus is an oceanic apex predator, feeding mostly on whales and larger marine reptiles. It has a habit of challenging ships for territory often sinking them with its extremely dangerous charge.

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