Kriegsmesser (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Kriegsmesser
Exotic Two-Handed Melee
Critical: 20/x3
Range Increment:
Type: Slashing and Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 2
Small 165 gp 1d8 3lb 5
Medium 165 gp 1d12 6lb 10
Large 265 gp 2d8 12lb 20
Huge * * 40
Gargantuan * * 80
Colossal * * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Kriegsmesser may also be referred to as a Langemesser or other variant. It may be used as a Martial weapon with a strength requirement of 16.

Combat Options

A user with the prerequisite Exotic Weapon Proficiency may use the Kriegsmesser to use a pair of combat maneuvers at their behest. A Only a single maneuver may be used at any given moment.

Krumphau: By feinting, the user is granted a single attack at their highest Base Attack Bonus, in their turn. This attack provokes an attack of opportunity from their target.

Defensive Stance: The user gains a +2 Shield bonus to their AC as long as they remain in this stance. Doing any actions (besides attacking or taking a 5ft step) will knock the user out of this stance. Should the user attack, they will lose their shield bonus immediately during their attack roll. A user may Krumphau while in a defensive stance.



Back to Main Page3.5e HomebrewEquipmentWeapons -->

Home of user-generated,
homebrew pages!


Advertisements: