Kriegsmesser (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | — | * | 1 | |||||||
Diminutive | * | — | * | 1 | |||||||
Tiny | * | — | * | 2 | |||||||
Small | 165 gp | 1d8 | 3lb | 5 | |||||||
Medium | 165 gp | 1d12 | 6lb | 10 | |||||||
Large | 265 gp | 2d8 | 12lb | 20 | |||||||
Huge | * | — | * | 40 | |||||||
Gargantuan | * | — | * | 80 | |||||||
Colossal | * | — | * | 160 | |||||||
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The Kriegsmesser may also be referred to as a Langemesser or other variant. It may be used as a Martial weapon with a strength requirement of 16.
Combat Options
A user with the prerequisite Exotic Weapon Proficiency may use the Kriegsmesser to use a pair of combat maneuvers at their behest. A Only a single maneuver may be used at any given moment.
Krumphau: By feinting, the user is granted a single attack at their highest Base Attack Bonus, in their turn. This attack provokes an attack of opportunity from their target.
Defensive Stance: The user gains a +2 Shield bonus to their AC as long as they remain in this stance. Doing any actions (besides attacking or taking a 5ft step) will knock the user out of this stance. Should the user attack, they will lose their shield bonus immediately during their attack roll. A user may Krumphau while in a defensive stance.
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