Korris the Orange (3.5e Deity)

From D&D Wiki

Jump to: navigation, search

Korris the Orange[edit]

Symbol: A gold coin with a dagger behind it
Home Plane: Material Plane (Gambler's Sanctum)
Alignment: Chaotic Neutral
Portfolio: Halflings, gambling, money
Clergy Alignments: Chaotic Neutral
Domains: Chaos, Luck, Trickery
Favored Weapon: Dagger
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

The guardian of the halflings, Korris the Orange was the fourth ruler who was given divine powers to lock away The Shadow. He is a daredevil and will do anything to win.


Korris likes when his people bet, gamble, and get more money. That is one of the reasons the halflings are so rich. He doesn't like when people steal his money.

Clergy and Temples[edit]

Korris' temples are places where games of chance, gambling, and other such things happen. His clerics wear fine clothing and are usually rich. He himself is within the abandoned Gambler's Sanctum.


Korris the Orange is tall because of the divine power in his body. He wears an orange suit, has a long brown mustache, and is bald. Korris has several golden teeth in his mouth and has twenty daggers stashed away in his clothing.

Back to Main Page3.5e HomebrewDeitiesDemigods

Home of user-generated,
homebrew pages!