Konkyah (3.5e Creature)

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Konkyah
Size/Type: Medium Outsider (Extra-Terrain)
Hit Dice: 10d8 +20 (75 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft (6 squares)
Armor Class: 15(+2 Dex, +3 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +10/+12
Attack: (+8) Club +11 melee (1d8 +2), or Slam +10 melee (1d6 +2)
Full Attack: Club +11/+6 melee (1d8 +2), or 2 Slams +10 melee (1d6 +2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping Clobber
Special Qualities: Great Leaping, Extra-Terrain Qualities, DR 5/+1
Saves: Fort +11, Ref 10, Will +10
Abilities: Str 15, Dex 15, Con 14, Int 16, Wis 14, Cha 13
Skills: Listen +22, Spot +22, Jump +22, Climb +22
Feats: Weapon Focus (Club), Improved Critical (Club), Improved Initiative
Environment: Underground
Organization: Solitary, Pair, or Family (3-5)
Challenge Rating: 7
Treasure: Club
Alignment: Neutral Evil
Advancement: By Character Class (Usually Barbarian)
Level Adjustment:
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More information...

“What? The fuzzy, blue, no-nose chimp?”

After many long days of development, The Extra-Terrain have evolved into an alternate humanoid race. These creature appear to be large apes with no noses and blue fur. They are very tall, pushing the limits on medium-size.

Combat[edit]

Konkyah swing away in combat with no remorse.

Leaping Clobber (Ex): If a Konkyah can leap on top of an unaware opponent of their size or smaller, they automatically knock their foe prone.

Great Leaping (Ex): Konkyah have legs perfected for jumping. They are not limited by height when making jump checks. As an added bonus, they only take falling damage from heights greater than 30ft in height.

Extra-Terrain Qualities (Ex): Konkyah can survive 1 hour per point of Constitution bonus out of their habitat before perishing.



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