Komodo (5e Race)

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Komodo[edit]

You truly expect ussss to lisssten to ssomeone who cannot even control hisss own empire, your rule will fall and it will end in misssery for you.
—An Ancient Komodo telling a long forgotten ruler the destiny of his rule

Physical Description[edit]

The komodos look like humanoid komodo dragons. They are bigger than your average human or lizardfolk, standing at a large 7-8 feet tall. Some ancient texts state the earliest komodos being a terrifying 9-12 feet tall though. Both males and females are very muscular and are more fit to be warriors than spellcasters, though this hasn't stopped many from doing so. Komodos teeth are somewhat visible past there gums but are able to bite with enough force to bend a metal bar and still leave markings of teeth. Like their normal counterparts they have venom glands in their lower jaws and incredibly flexible jaws, because of this they are able to eat creatures smaller then them. They commonly like to eat lizardfolk.

History[edit]

The komodos were a race created by the sarrukh within one of their artificial tropical biomes. These creatures enjoyed favor as one of the most powerful races their creators endowed existence. However, with the fall of the sarrukh and the rise of the replacement yuan-ti empire, the komodos came to be viewed as too powerful and therefore placed under the leadership of lizardfolk. They shared a tenuous relationship due to wrongs perceived by the komodos in their "enslavement." As the rise of humans came, the komodos could stand their reptilian brethren races no longer and held a massive and bloody revolt. They ate several hundred members of other races created by the sarrukh and fled to the swamps, where they remained reclusive. This seclusion is believed to be when their size shrunk a bit, as food was scarcer and dangers were abound. It is in recent day they have begun to show their faces again, but bad blood runs thick between them and all the other sarrukhian creations.

Society[edit]

Komodos live in somewhat large villages, headed by a large chief that is the alpha male or female. They usually may not leave the villages. Those that do are either considered brave or fools, all depending on the village they come from. Due to their habit of eating prey whole, during the occasional village feast they usually have enough food for all the villagers. A shared trait among all komodos is their hatred of lizardfolk and yuan-ti. They are known to actually care for their young, usually having the young hold onto their tails to keep them close by when the young can walk. They are known to worship their creators the sarrukh as the gods who bought them to be.

Komodo Names[edit]

Komodos are commonly named after ancient creatures, mainly reptilian. These are altered to remain respectful to the origin and avoid invoking great powers. As such, for the most part, some are asexually named.

Male: Baehamot, Jergamundr, Yig, Herme

Female: Tiama, Python, Herpia, Reptia

Komodo Traits[edit]

Tall, powerful lizard men
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Komodos live 10 times longer than their normal counterparts, able to live to 300 years and reaching maturity at 50.
Alignment. Komodos are normally neutral.
Size. Komodos range from 7-8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a swimming speed of 20 feet.
Low Light Vision. Your predatory senses provide superior vision in places with dim lighting. You can see in dim light within 60 feet as if it were bright light. You still cannot see objects, or creatures, that are in darkness.
Blood Sense. You have a keen nose for blood. You have advantage in Wisdom (Perception) and Survival checks to detect and track creatures with hit points below their maximum that can bleed.
Bite. Your great fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Venom Fang. You can add a nasty surprise to your already deadly bite. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and the target must succeed a Constitution saving throw (DC=8 + your Constitution modifier + your proficiency bonus) or become poisoned for 1 minute. You can't use this trait again until you finish a short or long rest.
Swallow Whole. Because you mainly swallow your food, you digest slower and need fewer meals. Your daily food requirement is halved.
Languages. You can speak, read, and write Common and Draconic.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
7′ 0'' +1d12 200 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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