Kobold Standard-bearer (5e Creature)
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Small humanoid (kobold), lawful evil
Armor Class 13 (leather armor)
Proficiency Bonus +2
Brave. The kobold has advantage on saving throws against being frightened.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the kobold can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the kobold. A creature can benefit from only one Leadership die at a time. This effect ends if the kobold is incapacitated.
Carrying flags emblazoned with draconic imagery and with unusual charisma, kobolds chosen to be standard-bearers are fanatically brave and inspire other kobolds as they fight, crying warnings and commands to other kobolds when they are endangered. A standard-bearer might wear a helmet crafted from the skull of a vicious animal, or it might wear a cloak made from the skins of slain foes.
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