Small humanoid (kobold), lawful evil
Armor Class 14 (leather armour)
Hit Points 21 (6d6)
Speed 30 ft.
Skills Perception +2, Stealth +7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic
Challenge 2 (450 XP)
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Nimble Escape. The kobold can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The kobold makes two attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Kobold skirmishers are sly fighters that make full use of every advantage available to them. Kobold skirmishers attack from hiding and flee if battle turns against them.
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