Knight Resplendent (5e Creature)
Knight Resplendent[edit]
Medium humanoid (any race), any alignment Armor Class 17 (half plate)
Saving Throws Str +6, Dex +6, Cha +7 Aura of Aclarity. When a creature friendly to the knight starts their turn within 10 feet of it, their walking speed increases by 10 feet until the end of that turn. Spellcasting. The knight is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The knight has the following paladin spells prepared: 1st level (4 slots): bless, compelled duel, heroism, thunderous smite Peerless Athlete. The knight has advantage on Strength (Athletics) and Dexterity (Acrobatics) checks, and it can stand up from being prone using only 5 feet of movement. In addition, the knight's jumping distances are doubled. ACTIONSMultiattack. The knight makes two weapon attacks. If both attacks hit, the knight gains 9 (2d8) temporary hit points. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. BONUS ACTIONSGrand Flourish. The knight confidently readies itself, granting it advantage on the next attack roll it makes before the end of its turn.
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Where most paladins swear by lofty oaths and larger-than-life ideals, knights resplendent only have two rules: be true to oneself, and never stop growing. These two simple tenets have spurred forth several questing knights seeking little more than heroic accomplishments. Though several of these knights have made their place as great heroes in the pages of victory, almost as many are remembered as terrible villains. Mostly, however, the knights resplendent are seen as haughty, self-absorbed, and overly grand. Tactics. The knight resplendent prefers to seek out the strongest foe and deliver a dramatic challenge to them, using compelled duel if necessary. If the knight has a suitably large retinue and the foes look boring or insignificant, it instead casts crusader's mantle and leads the troops into battle. During the fight, it attempts to use spells like blinding smite to debilitate their enemy and score some hits. One-on-one duel or chaotic brawl, however, the knight can't deny its desire for a grand fight, making acrobatic leaps and flourishes as it duels any skilled opponent it can find one-on-one. Most knights resplendent either can't imagine losing a fight or believe that a heroic sacrifice is a good end, and fight to the death. |
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