Kitsune Spawn (5e Race)
From D&D Wiki
Kitsune Spawn[edit]
“If you deal with a fox, think of his tricks.” ~ Jean de La Fontaine.
Physical Description[edit]
Kitsune Spawn look human enough, with the only difference being large fox ears on the top of their head and a single bushy tail at the end of their spine. They are easy to distinguish in a crowd of normal humans, and as such stand out in most areas. Their eyes are various common shades of blues, browns, and greens with the occasional gold or red thrown in. A Kitsune Spawn's hair usually matches their ear and tail colors, but sometimes they can be drastically different shades. The coloration is largely determined by the Kitsune parent's palette. Kitsune Spawn are differentiated from their Kitsune parents by the presence of only a single tail, but it is said that more powerful Kitsune Spawn can develop a second and even a third as their magic strengthens.
History[edit]
Kitsune Spawn came to be from the coupling of a human and a Kitsune. They are not common by any means, and instead were in less fortunate times seen as omens. Not many humans in the past had gone about to purposefully be with a Kitsune, but as Kitsune are tricksters by nature, the human was not always aware of the true nature of the other parent. Many had no indication that their child would be born a hybrid until it was too late.
Most cases of Kitsune Spawn are found in villages or settlements with a shrine or otherwise dedicated to a Kitsune, yet they can still occur in more isolated places. Depending on the local lore and belief system, the Kitsune Spawn were seen differently: the more superstitious of villages with a Kitsune Spawn were likely to treat the child as a scapegoat while the settlements with more positive views would attempt to exalt them as a sort of oracle or fortune teller with ties to a small local deity.
In more recent times, however, most Kitsune Spawn are seen as nothing more than a person with some extra fluffy parts and a bit of magic. As such, many no longer face superstition.
Society[edit]
Kitsune Spawn live among human settlements, normally raised solo by their human parent. Even so, there still seem to be isolated cases of the Kitsune parent being involves, although rare. As such, most Kitsune Spawn are maybe one of a few of their own kind in any given settlement and are treated well, as if their Kistune parentage gives them some sort of boon above normal humans. Many live being told grand tales of their Kitsune parent (if they do not know them), and as such grow up to think they are a little bit special.
Due to common legends drawing from their Kitsune parent, it's theorized that Kitsune Spawn only have one tail because of their weakened magic. Though there have been cases where Kitsune Spawn gain more tails, this is believed to be from their magic being stronger then average. It's widely rumored that if one would be able to gain 9 nine tails, they could evolve into a full blood Kitsune.
Kitsune Spawn Names[edit]
Kitsune Spawn have human names, but draw from the culture they're usually born into.
Male: Ichirou, Yuki, Hiro, Tatsuya, Shinji, Toshi
Female: Miyako, Kaede, Akemi, Junko, Mai, Emi
Kitsune Spawn Traits[edit]
Ability Score Increase. Your Dexterity score increases by 2, and either your Wisdom, or Charisma score increases by 1.
Age. Kitsune Spawn age at the same rate as humans but live an average of 450 years.
Alignment. Kitsune spawn lean towards neutral good or chaotic neutral depending on the alignment of their Kitsune parent.
Size. Kitsune Spawn range from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Kitsune Magic. The magic in your blood grants you limited power, which you utilize with cunning or charm. You gain access to the produce flame cantrip and the minor illusion cantrip. You can cast these without material components. Your the casting modifier for these spells is Charisma.
Kitsune charm. Your sly demeanor helps when talking with others. You gain proficiency in either Persuasion or Deception.
Trickster Eyes. Your eyes can see through illusions with little difficulty. You have advantage on checks and saving throws against illusion spells.
Languages. You can speak, read, and write Common, Sylvan and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 02'' | +2d8 | 90 lb. | × (1d6) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races